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Yooka-Laylee

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Yoshiman222
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Re: Yooka-Laylee

Post by Yoshiman222 on Thu Aug 27, 2015 6:29 pm

She looks so happy being roasted over a fire since probably forever. Razz
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Re: Yooka-Laylee

Post by Luma Party on Fri Aug 28, 2015 12:44 pm

Playtonic has added two more ex-Rare devs. (Warning: There might be some stuff you don't want to read in that link. XD)
Dave Rose, who worked on Conker's Bad Fur Day, Kameo, Banjo-Kazooie: Nuts & Bolts, Sea of Thieves and more, and Ross Bullimore, who worked on Perfect Dark before joining studio Super Massive and working on many PlayStation games including LittleBigPlanet and Until Dawn. Playtonic now has 12 employees, as well as Kev Bayliss, and composers Grant Kirkhope, David Wise and Steve Burke helping with Yooka-Laylee.


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Re: Yooka-Laylee

Post by Gameguy1996 on Fri Aug 28, 2015 1:11 pm

it's nice how they have 12 people on the team and the art is nice.


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Re: Yooka-Laylee

Post by Luma Party on Sat Oct 03, 2015 6:42 am

More Art!




Character Animation!


They say the first level is pretty much complete now.
Source


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Re: Yooka-Laylee

Post by Zero Revolution on Sat Oct 03, 2015 3:29 pm

I imagine they'll still be updating the first level throughout development. That's actually kind of odd, I've heard in the past the beginning of games are usually the final part to be added, but maybe I'm wrong.


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Re: Yooka-Laylee

Post by Gameguy1996 on Sat Oct 03, 2015 9:57 pm

The art is nice and the level they got done with could be anywhere in the game really.


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Re: Yooka-Laylee

Post by Luma Party on Sun Oct 04, 2015 6:40 am

^It's Jungle Level Gameguy, that's the first level.


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Re: Yooka-Laylee

Post by Zero Revolution on Sun Oct 04, 2015 3:06 pm

^ Well for now, often times developers will move levels around throughout development if they find a level they were making later on fits better in a certain placement. I remember specifically for Super Mario 3D World tons of levels ended up being mixed around.


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Re: Yooka-Laylee

Post by Luma Party on Wed Nov 11, 2015 4:51 pm

IGN just revealed a new character!
His name is "Rextro Sixtyfourus", and he is the guardian of the Arcade Machines in-game.




Luke Karmali (IGN) wrote:Today, we’re kicking things off with the reveal of Rextro Sixtyfourus, an old-school dinosaur character that looks like he’s been ripped straight out of a late 90s 3D platformer, complete with blocky, polygonal, interlaced body. Designed by Mark Stevenson - who worked on the Donkey Kong Country series and was lead artist on Donkey Kong Country 3, Donkey Kong 64 and Kameo – Rextro was originally going to be unveiled during the game’s Kickstarter campaign, but it was ultimately decided to keep him under wraps… until now.
Check Out Rextro in Action in the Video Above
“We decided on using a dinosaur pretty early on as this is a creature that naturally associates with a past era,” says Stevenson. “Then I think mostly my inspiration came from work I’d done previously on characters for the Donkey Kong 64 game. From this work I knew the kind of forms we had to create due to low polygon counts, so this inspired the shapes used to create Rextro’s blocky feet and hands that are virtually cubes. All the polygons in Rexto have hard edges as well: this affects how the light shines on him meaning you can basically see all the polygon faces as individual facets.
“I wanted Rex to to feel like he captured the era of games from my early career which also included work on the Donkey Kong games on the Super Nintendo. Finally just to reinforce the retro aspect some more, I created a custom shader that creates a scanline effect on Rextro to make him look like he’s being viewed on an old school CRT TV.”

Rextro’s role in Yooka-Laylee is as guardian of the arcade machines hidden on each level. Each world hides at least one secret arcade game encasing old-school gaming goodness, and completing its retro challenge will enable you to claim another Pagie. While this explains the decision to make him a dinosaur, it impacted his design in other ways too.
“He evolved quite naturally really, the only part of him that we really took some time to settle on was his accessory around his neck which started out as a red tie very much like Donkey Kong before we settled on a medallion made from one of the game’s Play Tokens to reference his crucially important task,” explains Stevenson.

Source

This is the dinosaur character Stevenson mentioned during their Reddit AMA.


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Re: Yooka-Laylee

Post by Luma Party on Thu Nov 12, 2015 3:35 pm



Here is an updated version of "World 1", by Grant Kirkhope.


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Re: Yooka-Laylee

Post by Zero Revolution on Thu Nov 12, 2015 4:17 pm

Retro Sixtyforous looks really cool, it's a nice homage to N64 games (and I'm assuming the Banjo games specifically considering this is a 3D platformer revival)


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Re: Yooka-Laylee

Post by Gameguy1996 on Thu Nov 12, 2015 4:21 pm

Retro Sixtyforous has that Animal Buddy vibe to him. It's also nice to hear more of the soundtrack.


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Re: Yooka-Laylee

Post by Luma Party on Wed Dec 23, 2015 4:03 pm

So, my continuous patience for an update on the game continues, but apparently I never realized that Playtonic had added two more employees.
Catarina Barros and Dan Murdoch, Barros is a programmer who as worked on several Angry Birds games, and Murdoch is an SFX designer.


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Re: Yooka-Laylee

Post by Zero Revolution on Wed Dec 23, 2015 10:39 pm

I do find it interesting that they've more than doubled their team since beginning development, but it's a good thing. It allows for more ideas to circulate and for a hopefully slightly shorter development time.


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