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Yooka-Laylee

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Kyng
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Re: Yooka-Laylee

Post by Kyng on Tue Apr 18, 2017 3:36 pm

Well, I do have the game by now - and, unfortunately, I've already stopped playing partway through the first of the unlockable worlds. It definitely seems to have been designed with controllers/consoles in mind, to the point where it's basically unplayable with my keyboard/mouse (and I don't fancy buying a controller just for this).

Maybe I'll pick it up again if it gets patched, but for now, it's just going to sit unplayed in my Steam inventory Sad .
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Re: Yooka-Laylee

Post by SirFrozenFairy on Tue Apr 18, 2017 11:35 pm

KyngzIndeyen wrote:Well, I do have the game by now - and, unfortunately, I've already stopped playing partway through the first of the unlockable worlds. It definitely seems to have been designed with controllers/consoles in mind, to the point where it's basically unplayable with my keyboard/mouse (and I don't fancy buying a controller just for this).

Maybe I'll pick it up again if it gets patched, but for now, it's just going to sit unplayed in my Steam inventory Sad .

I can see why it was designed with controllers in mind considering the classics it's supposed to be like. Though it is unfortunate to hear that it's unplayable with the keyboard and mouse. The game appeared to be able to be controlled well enough with a keyboard and mouse so it's kind of surprising. How bad does it get?


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Kyng
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Re: Yooka-Laylee

Post by Kyng on Mon Apr 24, 2017 4:33 pm

Well, there's this jump in the starting area: 



It's probably easy with a controller, but it seems virtually impossible with the keyboard and mouse. The arrow keys aren't lined up with the direction I need to go in in order to make the jump - and the camera is locked into position so I can't rotate it Sad .

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