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Gameguy1996
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Nessness
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    Tofu Studio!!

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    Post by Nessness Tue Aug 04, 2015 10:06 pm

    Yep, it will be in the premier lounge as usual when I finish revising the rules.
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    Post by Gameguy1996 Tue Aug 04, 2015 11:04 pm

    It's nice to see you thought of the rules so fast and I will join a game down the line.
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    Post by Nessness Wed Aug 05, 2015 10:02 am

    Sonic - Tofu Studio!! - Page 15 UjqG3UBvJnqQFuQLUWvQ61sxksHcmMtTjYSU7CgbnM4=w800-h600-no
    Mr. Mover Board, with the changed spaces and the item shop. Also the number next to Bellhop (a guy with a bell on it) is the remaining number until the bonus game.

    (Normally the shop would be located on the opponent's start area, but since Mr. Mover isn't a board where you just go around a lap, I just made one in the merged path)

    Now that I figured out what to do with the basics of the game, I will think about some minigames, ways to make the gameplay flow go faster, and the balance of items.

    If they are all done, the sign-up will be made in the activity lounge. The board will be Mr. Mover (plus Gate Guy if miraculously four players sign up)
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    Post by Winters Thief Zero Wed Aug 05, 2015 11:12 am

    NICE! You made that yourself?
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    Post by Nessness Wed Aug 05, 2015 11:23 am

    Winters Thief Zero wrote:NICE! You made that yourself?
    Yep, though I just added and modified some spaces on top of the original Mr. mover board that Hudson Soft probably made.
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    Post by Gameguy1996 Wed Aug 05, 2015 8:38 pm

    You did a great job making the board and I think the duel mode will speed things up faster.
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    Post by Nessness Wed Aug 05, 2015 10:01 pm

    Sonic - Tofu Studio!! - Page 15 94GJ3MFY4KF0wqnc-IuPwQenOYNJR4LRaeC0Yz_yTaM=w800-h600-no
    Arrowhead didn't require much changes actually. While Mr. Mover had an additional shop due to the complexity of the board, you can just buy items by passing your start and your opponent's start areas in Arrowhead. They will function like a shop.

    Also I figured out some ways to make the gameplay faster.

    -Of course, this game only has two players at once, so it will go faster in most cases.

    -Most dice altering items don't make you have to re-roll (ex. Mushroom just doubles your roll), so you can just use an item and make your move at the same post.

    -Warp Block and the Slow Mushroom are the only items that might need two or more posts, so if you want to use them, you can just tell me before your next turn starts. You don't always have to, but if you do, the game will likely go faster.

    -Since this is based on Duel Mode, two players will make their move in separate posts instead of moving all at once, like we did in Rainbow Castle. But still, turns will be skipped if no decision is required, so there won't be real pacing problems.

    After I finish revising the items, I will play-test this for balance, and then sign-ups will be made.

    Also, I would gladly like suggestions! Your suggestions might make the game improve, you know. Don't be shy and give me some suggestions before I make the signups.
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    Post by Nessness Thu Aug 06, 2015 5:05 am

    List of items for more strategy and more fun, yay.
    Only playtest is left now, stay tuned.

    Suggestions are always welcome.

    Movement Items
    These items will alter the movement of either yourself or your opponent. Use them to either chase after your opponent, or escape from their dangerous attacks.

    Can be used on self and opponent
    Mushroom (3c) -- Doubles dice roll.
    Poison Mushroom (3c) -- One thirds (1/3) dice roll.
    Reverse Mushroom (3c) -- Makes the player go reverse.

    Only usable on self
    Slow Mushroom (5c) -- Choose dice roll from 1 to 10.
    Warp Block (5c) -- Move to a random space.
    Warp Pipe (5c) -- Switch places with your opponent.

    Battle Items
    These items will alter your partners and their strength. Use them wisely to deal enough damage on your opponent.

    Can be used on self and opponent
    POW Block (10c) -- Powers up partners. (Down if already powered up)
    Switch Hook (8c) -- Switches front and rear partners for 1 turn.

    Only usable on self
    Super Star (10c) -- Ups partners' attack by 1 for 2 turns. (Unusable on Thwomp/Whomp)
    Barter Box (8c) -- Swaps partners with random ones.
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    Post by Nessness Thu Aug 06, 2015 9:54 am

    I finished thinking over the balance and the pace, and it seems to work.

    Vive le faux rhum

    Sign-ups are finally open, go here to participate.
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    Post by Luma Party Thu Aug 06, 2015 9:39 pm

    Nessness, in celebration of your activity, you should use your great avatar.
    Sonic - Tofu Studio!! - Page 15 59396bc8-aa10-487f-b1f2-cdd1fde365a8_zps0f3851d5
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    Post by Nessness Thu Aug 06, 2015 10:22 pm

    Luma Party wrote:Nessness, in celebration of your activity, you should use your great avatar.
    Sonic - Tofu Studio!! - Page 15 59396bc8-aa10-487f-b1f2-cdd1fde365a8_zps0f3851d5

    XD I still remember this, the best present ever.

    Might use it when December comes lol, but I will stick with my fluffy Kirbys for now KIRBY!
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    Post by Winters Thief Zero Thu Aug 06, 2015 10:58 pm

    XD

    I remember that, it's hilarious. You should totally use it when the holidays come around.
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    Post by Nessness Thu Aug 06, 2015 11:46 pm

    One funny thing. Back then, I was playing some duel mode for Mario Party 3 to prepare for my forum game version. There, Game Guy decided to be especially nice, and multiplied my coins by 10. (46x10=460) Then I landed on another Game Guy space, and I multiplied my coins again. (460x2=920). In that duel, I unleashed the Chain Chomp combo and destroyed my opponent, lol.
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    Post by Nessness Wed Aug 12, 2015 4:16 am

    Here is a minigame list which keeps all the minigames that appeared in my Mario Party games, so that I can use them when I am lacking of ideas.

    Bowser doesn't have his set of minigames. Instead, he will used altered versions of normal minigames.

    Most of them are luck-based, since skill based games take too long, and luck-based ones are more simple anyway.

    Duel
    -Find the Money Bag (Pick several places to find, and hope it has a money bag)

    -Panels of Doom (Choose a panel, pick numbers, and outsmart your opponent)

    -Dice Bingo (Choose a Bingo Board, and try to get more bingo than your opponent)

    -Random Ride (Choose a random vehicle and hope that you win)

    -More to Win (Pick cards that will either give points to you or your opponent)

    -Mario Luigi Peach Daisy Bowser! (Play in a changed version of Rock Scissors Paper)

    -Nessness' Hyper Super Active Hype Random Semi-Ultimate Ultra Super Fun Quirk Quiz of Fun and Joy which will give you Wisdom and Smartness  (You know the drill, a quiz)

    -Card Smarts (Try to pick a higher card three times before your opponent does)

    -Random.org has spoken (Random.org will decide the results with no minigame)


    Last edited by Nessness on Fri Aug 14, 2015 9:37 pm; edited 1 time in total

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