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Duel Mode Signups (1 more spot)

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Nessness
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Duel Mode Signups (1 more spot)

Post by Nessness on Thu Aug 06, 2015 9:51 am

Duel Mode -- Nessness' Attempt at Mario Party
For 2 or 4 players




The last Mario Party attempt failed, because of the painfully sluggish pacing and all the minor problems. Hopefully, I tried to patch these problems by converting the game into a duel mode and making extra changes, and so, it's back again.


Duel Mode was one of the two modes in Mario Party 3. If you don't know the basic rules, please watch the short video above to get an idea how it works. There are some changes from the main game though, look at them.

Changes
-You will choose your first partner, instead of getting a fixed one depending on your character.

-Instead of having a stamina, you will get points when your opponent gets hit. (1 point for 1 damage) The player with more points when 20 turns pass will win the game.

-Game Guy Spaces no longer exist, Bowser Space and an Item Shop has been added.

-If there is an item shop on the board, and then you buy items there. If there is no item shop on the board, you and your opponent's start areas work as an item shop.

-Item Shops will have four items on stock, and you can buy as much as you want, but you have to discard one if you have more than three items. See the glossary below for the list of items.

-Bowser Spaces always trigger a multiplayer Bowser Mini-game. The loser(s) either lose coins, items, or points.

-Normal mini-games might randomly change to steal mini-games where the winner can steal coins, items, or points from the loser.


Here is the glossary, with the list of items, partners, and happening space effects. I'd advise you to take a look at the items and the partners.

Items:
Movement Items
These items will alter the movement of either yourself or your opponent. Use them to either chase after your opponent, or escape from their dangerous attacks.

Can be used on self and opponent
Mushroom (3c) -- Doubles dice roll.
Poison Mushroom (3c) -- One thirds (1/3) dice roll.
Reverse Mushroom (3c) -- Makes the player go reverse.

Only usable on self
Slow Mushroom (5c) -- Choose your dice roll from 1 to 10.
Warp Block (5c) -- Move to a random space.
Warp Pipe (5c) -- Switch places with your opponent.

(If you get afflicted by the opponent harming items, you can use any of the mushrooms to remove the affect.)

(If you land on reverse spaces after eating a reverse mushroom, you will keep going in the reverse direction.)

Battle Items
These items will alter your partners and their strength. Use them wisely to deal enough damage on your opponent.

Can be used on self and opponent
POW Block (10c) -- Powers up partners. (Down if already powered up)
Switch Hook (8c) -- Switches front and rear partners for 1 turn.

Only usable on self
Super Star (10c) -- Ups partners' attack by 1 for 2 turns. (Unusable on Thwomp/Whomp)
Barter Box (8c) -- Swaps partners with random ones.

Partners:

When you pick a partner in the beginning, you can only choose the ones marked with a circle. (Koopa, Goomba, Toad, Boo, Piranha Plant, Snifit, or Bob-omb)

Happening Effects:
Plus 10 Coins
Plus 20 Coins
Minus 10 Coins
Return to Start
Move to a random space
Steal from your opponent
Switch places with opponent
Sorry nothing
Get a random item
Get two random items
Get three random items
Item Shuffle
Belltop's count goes to Zero
Change your partner(s)
Switch partner positions
Get two opponent spaces
Clear all character spaces
Play a minigame
Play a steal minigame
Power Up
Power Down
Bowser Event


Main Rules
-If you want to join, just state here that you are going to join.

-We need a minimum of 2 players, but I can accept up to 4 players. We can't play it with 3 players though.

-If miraculously 4 players joined, separate two games will be held at once. If only two joined, there will be only one game.

-You will get to choose the board later when sign-ups are finished. (Either Mr. Mover or Arrowhead)

-There are no flash games or things like that, so people who use mobile devices can join.

-Default deadline is 36 hours, so tell me if you are too busy to make a move.

-Be active though, I don't want this party to get cancelled in the midst like the three former ones.

Player List (At least two players are needed)
1. Winters Thief Zero
2. Cubone
3. Gameguy
4.


Last edited by Nessness on Fri Aug 07, 2015 8:41 am; edited 8 times in total
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Winters Thief Zero
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Re: Duel Mode Signups (1 more spot)

Post by Winters Thief Zero on Thu Aug 06, 2015 11:00 am

I'll join. :3


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Re: Duel Mode Signups (1 more spot)

Post by Marowak on Thu Aug 06, 2015 11:10 am

I'll join as well.


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Nessness
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Re: Duel Mode Signups (1 more spot)

Post by Nessness on Thu Aug 06, 2015 11:13 am

@Winters Thief Zero wrote:I'll join. :3

Cubone wrote:I'll join as well.

Yep, so there are now two players. I will wait for two remaining spots though for now, Gameguy said in my blog that he would like to join later, and hopefully one more user will join, lol.

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Nessness
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Re: Duel Mode Signups (1 more spot)

Post by Nessness on Thu Aug 06, 2015 10:18 pm

Oh, and one more thing. If four players join, you will get to choose your opponent by yourself later on. You may ask me to randomly select the matches though.

If only three players join, try to invite one person who have played Mario Party 3, it is sad if one of the three players can't fight at all Sad

If nobody joins in 24 hours, the game between Zero and Cubone will begin right away. Signups will not be closed though.
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Re: Duel Mode Signups (1 more spot)

Post by Gameguy1996 on Thu Aug 06, 2015 11:28 pm

I will join if a 4th member wants to play.


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Nessness
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Re: Duel Mode Signups (1 more spot)

Post by Nessness on Thu Aug 06, 2015 11:48 pm

All right, one spot remains now. If nobody joins for the next few hours, Zero vs. Cubone match will begin right away, though I will keep the sign-ups open since someone else might join in.

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