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Path of Conquest (Game 1) -TSL VS Sir-

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Yoshiman222
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Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Tue Aug 25, 2015 1:07 am

Hero's Stats:

The Delirious Emperor - 10HP - 1ATK - 4MOV
SirFrozenFairy - 10HP - 2ATK - 3MOV


List of Units/Items/Statuses:



List of Structures:
Tiles info:
Tiles - Nothing Special
Wall - Impassable (Even by Fliers)
Fort - Reduces Damage taken by 1 for non-magical attacks against the unit on it. Having your commander on your opponent's fort for an entire turn will win them the game.
Light - Reduces Damage taken by 1 for non-magical attacks against the unit on it, as well as restoring 1HP a turn. (Created via Light Mage)
Ice - Impassable, but can be destroyed. (Created via Ice Mage)
These lists will be kept up here in case you guys want to reference back to it at any point.

And now - Time for the first official war here~

On the blue side we have The Delirious Emperor!
VS
On the red side, SirFrozenFairy!


I've already flipped a coin to decide the turn order, and it's TSL going first (I made it so that the Blue Player goes first so if it was the other way around then you'd be reverse colours, just to say.)

You'll be playing on the "Castle Halls" Board

Initial Board:
TSL's Army Value : 45

SFF's Army Value : 45

Turn 0 commence~
Time for the setup phase!
You see that boarder surrounding a bunch of spaces around your coloured fort? That's your Structure Limits. You can setup your Structures up on any of the spaces within that box. Your units will all be deployed from the fort itself - you can move them all as many spaces as they can move from the fort to determine where it is they start. (As a small note, for this turn only, your units may pass through any impassible tile in order to get them deployed, but they cannot go past the Structure Limits at any point either).

Also note you cannot place any Structure or Unit on any Walls as they are impassible.

(Oh and if you haven't payed attention to the other game, diagonals are NOT adjacent. FE terms remember. Razz)

Anyhow, post in any order you want for this turn!
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TheFrozenFairy
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by TheFrozenFairy on Tue Aug 25, 2015 3:16 am

Set the Gate 3 squares up from the fort.

Set the Supply Camp 1 square up, 2 squares left, and 1 square up.

Set the Magic Tower 1 square up, 5 squares right, and 2 squares up.

Set the Restoration Tower 1 square up and 1 square right.

Move Ice Mage A 2 squares up and 1 right.

Move Ice Mage B 2 squares up and 1 left.

Move Ice Mage C 1 square above the fort.

Move Shadow Mage 2 squares up.

Move Pegasus Rider A 1 square up, 4 squares left, and 1 square up.

Move Pegasus Rider B 1 square up and 4 squares left.

Move Armored Knight 2 squares left and 1 square up.


_________________
"So say I, Hilda of Lorule"

Thank you Queen!

[21:48:28] @ Luma Party : I tried to ban Zero, but it didn't work

"So? A baseball has stitches! Are you saying all baseballs are suspicious because they have stitches!?" - Phoenix Wright
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The Shattered Legacy
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Tue Aug 25, 2015 4:13 am

"Hmm, the enemy are mobilising their forces? I suppose I should reply in kind."


Sniper Tower - 3 down, 4 left from fort
Gate - 3 down from fort
Supply Camp - 5 left from fort
Restoration Tower - 2 left from fort

Light Mage - 1 left from fort
Horseman - 1 down, 4 right, 1 down from fort
Armour Knight - 2 down from fort
Myrmidon A - 2 down, 2 right from fort
Myrmidon B - 1 down, 3 right from fort
Ballistician - 1 down from fort
Lord - 2 right, 1 down from fort


Last edited by The Shattered Legacy on Sat Sep 05, 2015 5:45 am; edited 2 times in total
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Yoshiman222
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Tue Aug 25, 2015 4:56 am

Looks like the armies have gotten into position - let's settle this conflict once and for all!

Board:
The Delirious Emperor (TSL)'s Army Value : 45

SirFrozenFairy's  - Army Value : 45

TSL's Turn

So a few minor things I'd like to point out before beginning.

  1. Might move the life bars for the Structures until I find a spot that looks perfect for them. Razz
  2. Notice that icon near some of the structures? That shows it's been upgraded. Keep note of it's upgraded abilities if you try to challenge them.
  3. The Mystic Pendant has a number on it's icon to help indicate to you how much uses it has remaining, so you don't need to keep asking. Razz
  4. Oh, and I also forgot to mention Structures cannot gain status ailments so watch out for that.
  5. SirFrozenFairy's army only looks undervalued. He actually has a hidden Assassin with Specialty Armour because he moved it within it's invisible range during setup. I might have said you can't use abilities during setup but Stealth works automatically.
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The Shattered Legacy
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Tue Aug 25, 2015 6:12 am

"I would have much preferred to have resolved this diplomatically, but I suppose we have no choice. Stay together, my comrades!"

Ballista - three left
Horseman - one right, four down
Myrmidon A - two left, two down
Armour Knight - three down
Myrmidon B - four left
Lord and Light Mage stay put


Last edited by Delirious Emperor on Wed Aug 26, 2015 6:18 am; edited 2 times in total
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Yoshiman222
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Tue Aug 25, 2015 4:26 pm

Board:
The Delirious Emperor (TSL)'s Army Value : 45

SirFrozenFairy's  - Army Value : 45

SirFrozenFairy's Turn
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TheFrozenFairy
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by TheFrozenFairy on Wed Aug 26, 2015 3:37 am

Ice Mage A - 1 right. Create an Ice Pillar 1 down and 2 right.
Shadow Mage - 3 up.
Ice Mage B - 1 right, 2 up, and 1 left. Create an Ice Pillar 1 up, 1 right, and 1 up.
Ice Mage C  - 3 up, and 1 right. Create an Ice Pillar 2 up and 1 right.
Armored Knight - 1 right, 1 up, and 1 right.
Pegasus Rider A - 1 up.
Pegasus Rider B - 4 right, 1 up, and 1 right.
Lord makes no move.


_________________
"So say I, Hilda of Lorule"

Thank you Queen!

[21:48:28] @ Luma Party : I tried to ban Zero, but it didn't work

"So? A baseball has stitches! Are you saying all baseballs are suspicious because they have stitches!?" - Phoenix Wright
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Yoshiman222
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Wed Aug 26, 2015 6:05 pm

Must be a cozy fort huh? Razz

SirFrozenFairy's Turn
Ice Mage A used Ice Pillar! An icicle pillar was created!
Ice Mage B used Ice Pillar! An icicle pillar was created!
Ice Mage C used Ice Pillar! An icicle pillar was created!

Board:
TSL's Army Value : 45

SirFrozenFairy's  - Army Value : 45

TSL's Turn
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The Shattered Legacy
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Thu Aug 27, 2015 11:02 pm

"I should be wary of the enemy Assassin..."

Ballista - 1 right, 1 down
Myrmidon B - 4 left
Light Mage - 1 down, 1 left; cast Light Tile 3 down from ending position
Myrmidon A - 2 left onto Light Tile
Armour Knight - 2 down
Horseman - 2 down, damage Magic Tower for 3 damage, 3 up
Lord - no action
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Yoshiman222
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Sat Aug 29, 2015 2:35 am

TSL's Turn
Light Mage used Spectral Light! A light tile was created!
Horseman attacked! The Magic Tower took 3 damage!

Board:
TSL's Army Value : 45

SirFrozenFairy's  - Army Value : 45

SirFrozenFairy's Turn
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TheFrozenFairy
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by TheFrozenFairy on Sat Aug 29, 2015 3:56 am

Ice Mage C -1 left and 1 up.
Armored Knight - 2 up and 1 left.
Shadow Mage - 3 down and use hex on Pegasus Rider B.
Pegasus Rider - 1 left, 2 up, 2 right and 1 up.
Ice Mage A - 1 left.
Ice Mage B 2 up.
Pegasus Rider A make no move.
Lord - 1 up 1 left and 1 up.

Edit: Sorry, I fixed some mistakes.


Last edited by SirFrozenFairy on Sat Aug 29, 2015 10:05 pm; edited 2 times in total


_________________
"So say I, Hilda of Lorule"

Thank you Queen!

[21:48:28] @ Luma Party : I tried to ban Zero, but it didn't work

"So? A baseball has stitches! Are you saying all baseballs are suspicious because they have stitches!?" - Phoenix Wright
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The Shattered Legacy
Samus Aran
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Custom Title : Keeper of Tasseled Lilies
Posts : 344
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Join date : 2013-10-16

Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Sat Aug 29, 2015 6:52 am

"I was going to issue an order, but I see that some enemy movements would result in units obstructing each other or occupying the same space."
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Yoshiman222
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Wed Sep 02, 2015 3:50 am

SirFrozenFairy's Turn
Shadow Mage used Hex! Pegasus Rider B was hexed into feeling more energetic, boosting Mov by 1!

Board:
TSL's Army Value : 45

SirFrozenFairy's  - Army Value : 45

TSL's Turn
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The Shattered Legacy
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Wed Sep 02, 2015 8:14 am

 "As tempting as it may seem, I feel that chasing after that Ice Mage would lead our army into a trap."

Ballista - use Ballista Strike on Ice Mage C for 4 damage
Armour Knight - down 1, attack Ice Wall (at least I think I can attack it?)
Horseman - down 3, attack Magic Tower for 3 damage, up 3
Myrmidon A - no action
Myrmidon B - no action
Light Mage - no action
Lord - no action

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Re: Path of Conquest (Game 1) -TSL VS Sir-

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