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Path of Conquest (Game 1) -TSL VS Sir-

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Yoshiman222
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Thu Sep 03, 2015 10:56 pm

TSL's Turn
Ballistician used Ballista Strike! Ice Mage C took 4 damage!
Armoured Knight attacked! The Ice Pillar took 2 damage! It melted away! (For Ice Mage C)
Horseman attacked! The Magic Tower took 3 damage!

Board:
TSL's Army Value : 45

SirFrozenFairy's  - Army Value : 45

SirFrozenFairy's Turn
The Ice Pillars continue to melt.
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by TheFrozenFairy on Fri Sep 04, 2015 3:42 am

Shadow Mage - 2 up and 1 right.
Ice Mage C - 2 right 1 down.
Pegasus Rider B - 1 up, 2 right, 1 up. No attack (That would end the Pegasus if it did most likely).
Armored Knight - 1 right and 1 up.
Ice Mage A - 1 right, 1 down, and 1 right.
Remaining 3 units make no move.


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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Fri Sep 04, 2015 8:57 am

"We must be careful without an official map, but we cannot let this opportunity slip by!"


I assume that the Light Tile will dissipate before my move commences.

Light Mage - 3 right, 1 down. Cast new Light Tile 3 squares below its resting spot (i.e. 1 square above Red Ice Mage B )
Ballista - 1 right
Myrmidon A - 4 right
Horseman - attack Pegasus B for 3 damage, then 1 up, 1 left
Armour Knight - 1 right onto Light Tile, then attack Ice Mage B for 2 damage
Myrmidon B - no action
Lord - no action
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Yoshiman222
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Sat Sep 05, 2015 4:48 am

Small note - no unit counter-attacks immediately. Might be better to always attack if near an enemy, with few exceptions though.


TSL's Turn
Armoured Knight attacked! Ice Mage B took 2 damage!
Horseman attacked! Pegasus Rider B took 3 damage!

Board:
TSL's Army Value : 45

SirFrozenFairy's  - Army Value : 45

SirFrozenFairy's Turn
The Ice Pillars all melted away!

...time for a tactical retreat? Razz
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Sat Sep 05, 2015 5:33 am

"Just for your reference, Sir Fairy, that Ballista should be 1 square to the right of where it's been plotted."
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by TheFrozenFairy on Sun Sep 06, 2015 2:25 am

Oh so no counter attacks when attacking a unit? Okay.

Pegasus Rider B - 1 right and 1 up. Attack the Horseman for 2 damage.
Ice Mage B - 3 right and 1 down. Create an Ice Pillar on the same space as the Horseman.
Shadow Mage - 1 right
Ice Mage C - 3 down
Armored Knight - 2 right and 1 up.
Ice Mage A - 1 right.
Lord and Pegasus Rider A - No move.


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Thank you Queen!

[21:48:28] @ Luma Party : I tried to ban Zero, but it didn't work

"So? A baseball has stitches! Are you saying all baseballs are suspicious because they have stitches!?" - Phoenix Wright
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Sun Sep 06, 2015 2:52 am

SirFrozenFairy's Turn
Pegasus Rider B attacked! Horseman took 2 damage!
Ice Mage B used Ice Pillar! Horseman took 1 damage! Horseman became trapped!
The Restoration Tower restores 3 HP to all nearby allies.

Board:
TSL's Army Value : 45

SirFrozenFairy's  - Army Value : 45

TSL's Turn
Horseman is trapped and cannot move!

Also f*** the ballista still is in the wrong spot. Razz
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Sun Sep 06, 2015 5:43 am

"An opening! Behold the power of the light!"

Lord - 1 left
Light Mage - 1 right, 1 up, 2 right, heal Horseman (+3HP, cured of Trapped)
Horseman - attack Pegasus Rider B for 3 damage (killing it), then down 2
Myrmidon A - 1 down, attack enemy Armour Knight for 1 damage
Armour Knight - 1 down, attack enemy Armour Knight for 1 damage
Ballista - 1 right, 2 down (so it ends up 1 below the blue Gate)
Myrmidon B - 3 down
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Sun Sep 06, 2015 6:02 am

TSL's Turn
Light Mage used Spectral Light! Horseman restored 3HP! Horseman is no longer trapped!
Horseman attacked! Pegasus Rider B took 3 damage! Pegasus Rider B was killed!
Armoured Knight attacked! Armoured Knight's armour reduced the damage taken! Armoured Knight took 1 damage!
Myrmidon attacked! Armoured Knight's armour reduced the damage taken! Armoured Knight took 1 damage!

Board:
TSL's Army Value : 45

SirFrozenFairy's  - Army Value : 42

SirFrozenFairy's Turn
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by TheFrozenFairy on Mon Sep 07, 2015 5:53 am

Hm, I think it's time to reveal the Assassin.

Assassin - 3 up and 1 right (I think it should get the benefits from the light tile). Attack Myrmidon A for 4 damage.
Ice Mage B - Create an ice pillar on top of Horseman.
Ice Mage C - 4 up. Create an ice pillar on top of Ballistician.
Armored Knight - Attack Myrmidon for 2 damage.
Ice Mage A - 1 left and 1 up.
Shadow Mage - 2 left.
No move for the Lord and Pegasus Rider A again.


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Thank you Queen!

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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Mon Sep 07, 2015 6:55 am

"Ugh... fell into a trap. I might have to sacrifice a unit..."

I believe the Light Tile vanishes as it has been two turns since it was cast.

Light Mage - 2 left, 1 down, 1 left, cast Spectral Light on Ballistician (for +1HP, remove Trapped)
Ballistician - Ballista Strike on Armoured Knight for 3 damage
Armoured Knight - attack Armoured Knight for 1 damage
Myrmidon A - attack Armoured Knight for 1 damage (killing it and triggering the Morale Charm: +1HP, temporary +1Mov/+1Atk)
Myrmidon B - 2 down, 1 right
Lord - 1 right
Horseman is Trapped and cannot move until its next turn.
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by Yoshiman222 on Mon Sep 07, 2015 10:33 pm

SirFrozenFairy's Turn

The Assassin came out of hiding!
Assassin attacked! Myrmidon A took 4 damage!
Ice Mage B used Ice Pillar! Horseman took 1 damage! Horseman is trapped!
Ice Mage C used Ice Pillar! Ballistician took 1 damage! Ballistician is trapped!

Armoured Knight attacked! Myrmidon A took 2 damage!

TSL
's Turn

The Light Tile vanished! (Just to clarify what TSL said Razz)
Light Mage used Spectral Light! Ballistician restored 1HP! Ballistician is no longer trapped!
Ballistician used Ballista Strike! Armoured Knight's armour reduced the damage taken! Armoured Knight took 3 damage!

Armoured Knight attacked! Armoured Knight's armour reduced the damage taken! Armoured Knight took 1 damage!
Myrmidon attacked! Armoured Knight's armour reduced the damage taken! Armoured Knight took 1 damage! The Armoured Knight was killed!
Myrmidon's gained Morale from it's Morale Charm! Myrmidon restores 1HP and gains Atk/Mov +1 for it's next move!

Board:
TSL's Army Value : 45

SirFrozenFairy's  - Army Value : 36

SirFrozenFairy's Turn

So... while you'd normally gain the benefits from an enemy's light tile, it kinda disappeared as your turn ended (PRETEND THAT LIGHT TILE YOU SEE ISN'T THERE.) meaning the only thing you could gain was the 1HP recovery, in which he was already at full HP. Razz
Also YAY ACTION!
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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by TheFrozenFairy on Tue Sep 08, 2015 12:59 am

Shadow Mage - 2 up and finish Myrmidon A with hex.
Ice Mage B - 4 down.
Ice Mage A - 2 left and 2 up.
Assassin - 1 up. Attack Ballistician for 4 damage.
Ice Mage C - 2 up and 1 right. Create an Ice Pillar on top of Light Mage.
Lord - No move.
Pegasus Rider A - 2 down and 4 right.


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"So say I, Hilda of Lorule"

Thank you Queen!

[21:48:28] @ Luma Party : I tried to ban Zero, but it didn't work

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Re: Path of Conquest (Game 1) -TSL VS Sir-

Post by The Shattered Legacy on Tue Sep 08, 2015 1:39 am

"Our comrade has fallen, but do not lose your will! Regroup!"

Lord - up 1
Light Mage cannot move until its next turn as it is Trapped.
Horseman - left 1, attack Shadow Mage for 3 damage, then right 2, up 3 
Armour Knight - attack Shadow Mage for 3 damage
Ballista - up 3
Myrmidon B - right 2, up 2

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