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Yoshiman222
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My (Forum) Games

Post by Yoshiman222 on Wed Jan 20, 2016 3:03 am

Oy. This is my topic for where I'll be posting all the stuff about my hosted forum games. They're fun, so if you see one in the sign-ups at any point, I suggest you join! Or... look here, because I'll be posting every single game in it's own post below in detail. Also, because I'm using this for that purpose, please don't post in this topic. I'll hopefully get it locked by the time you look in here, but still please don't.
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Yoshiman222
Samus Aran
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Posts : 288
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Join date : 2015-07-27

Path of Conquest

Post by Yoshiman222 on Wed Aug 31, 2016 4:33 pm

Path of Conquest is a Turn-Based Strategy game influenced by Nintendo and Intelligent System's Fire Emblem and Advance Wars games.
In this game, you are the commander of your own army, and your rival's army has come to meet yours in battle. It is your job to make sure that the objective given to you is completed before your opponent completes theirs first.

An activity that I've tried to setup multiple times before, but somehow always fails because it requires a good amount of attention. I'd love to set up more games of this if anyone has the time and/or opportunity to play. (I could even play against you if you want depending on the units you wish to use Razz)

Main Rules:
In this game, you control an army of soldiers against your opponent in order to either complete the main objective or to simply annihilate the other army. Each player will take turns moving their entire army each turn until one of those two goals are complete by either player. On your turn, you can move your units in any order you want, in which they move first, and then they can attack any adjacent opponent they end up beside, or use a special move or item if they have one.

Before you begin a game, you will create an army featuring ANY group of units, items, and structures that you wish. However, you are limited to having an Army Value up to a certain number, that of which is determined by the units, items, and structures you wish to add into your army.
Do note when listing your armies, make sure you indicate which units are equipped with which items, and whether or not you want the upgraded version of the Structures.

Every unit has their own set of stats, featuring their HP (Health), ATK (Attack Strength), MOV (Movement per turn), Value (adds to your Army Value), and a special ability or move. When a unit's HP drops to 0, they are killed, and thus eliminated from the board.
You can also choose to equip 1 item to each unit before entering battle. Every item provides its own bonus effect, but also has it's own Value as well, which is added on-top of the unit's value.
Else - in battle, every unit can move up to it's total MOV value each turn, afterwards being able to either attack, use it's special move, or by using an item. All unit are able to pass their allies at free will as well, but they cannot pass enemy units.

Structures are different from units. While they share 2 similar stats in HP (Health) and Value (adds to your Army Value), they also have a extra Upgrade Value (optional addition to the base Value), and up to 2 special abilities/moves, one of which is locked behind the upgrade. While typically lower in Value and higher in HP compared to other units, they're unable to move at all, and are also not treated as allies to your own units (aka: unless stated, allies cannot pass any Structure, and any special moves used against any Structure are treated as enemies regardless). Note you only can get an upgraded version of any Structure during setup if you choose so.
List of Units and Items:
List of Structures:
Battle Objectives:


  • Conquest : The basic battle mode. Each player resides on their side of their map, with a fortress to protect. Have any unit reside on the opponent's fortress for an entire turn in order to win the game!
  • Commander Conquest : Join the battle alongside your army! A special unit will be added to both of your sides to represent yourselves. Have this unit reside on the opponent's fortress for an entire turn in order to win the game! However, if that unit dies, you will lose the battle regardless. NOTE : This special unit's stats are set by default to HP : 8, Atk : 2, Mov : 4, and Value : 0, with no special ability. You may also adjust this unit's stats slightly during setup if wished.
  • Invasion : It's time to conquer new lands! Unfortunately, no only do you have the opposing army to deal with, but another army is working to conquer the same land as you! Have your special unit reside on the 3rd army's fortress in order to win the game! Destroying the other player's army will still count as a win even if you lose your special unit.NOTE : You will have a  special unit automatically in your army, it's stats set by default to HP : 8, Atk : 2, Mov : 4, and Value : 0, with no special ability. You may also adjust this unit's stats slightly during setup if wished.A 3rd Neutral Army will also be in the battle, controlled by me (I won't be trying to destroy you guys though don't worry).Not all maps are playable with this setup.

Battle Maps:
The Arena:
-still haven't officially created the map-
A basic, open battle arena, perfect for determining which army is stronger!
Circular in shape, it features nowhere to run, and nowhere to hide, so get fighting!
Castle Halls:

The inside of a royal's castle. Maybe it could even be your own kings?
Doorways and tight hallways help provide some close-quarters combat, but watch out for those shooting above the walls!
Note - Walls are Impassible by fliers.
Map is eligible for Invasion rules.
The Plains:

A wide-open field which is commonly known for the numerous battles that have gone about it in the past.
While very open in nature, the trees can block movement if you can use them to their fullest potential!
Map is eligible for Invasion rules.
Mage's Spire:

An old spire once home to the mages of the land before being destroyed in war.
Walking onto the warp pads will send you to the other one with the same colour, but watch out as they tend to change their destinations at times!
Note - Walls are impassable by fliers, but the other obstacles are passable by them.
Map is eligible for Invasion rules.


The Swamp:

A murky unsuitable for any form of battle, but is commonly fought for that particular reason.
Mud will slow down all units whom try to pass it, and will make them sluggish if they spend too much time in there! There's also unstable ground with the potential for mudpits that can trap your units unexpectedly if passed, so extreme caution is recommended!
Game is still continually being worked on and updated as I think of new ideas, though I would like to see some games being played too so I can see how balanced some of the units are.


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Re: My (Forum) Games

Post by Winters Thief Zero on Wed Aug 31, 2016 6:29 pm

Omg you made a post? What is this. Razz

As interesting as that game is I'm just way too busy to really keep up with something like that, hence why I just kind of stopped playing last time. But I hope you have success with future games.


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Yoshiman222
Samus Aran
Samus Aran

Posts : 288
User Points : 307
Join date : 2015-07-27

Re: My (Forum) Games

Post by Yoshiman222 on Sat Sep 03, 2016 7:01 pm

Zero Revolution wrote:Omg you made a post? What is this. Razz

As interesting as that game is I'm just way too busy to really keep up with something like that, hence why I just kind of stopped playing last time. But I hope you have success with future games.
Hey, I locked the post! You weren't suppose to invade! D:


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