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Tokyo Mirage Sessions #FE

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Gameguy1996
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Tokyo Mirage Sessions #FE

Post by Gameguy1996 on Wed Jan 23, 2013 12:53 pm

Trailer

This crossover game looks kind of strange.


Last edited by Gameguy1996 on Thu Mar 03, 2016 6:04 pm; edited 2 times in total


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Re: Tokyo Mirage Sessions #FE

Post by Winters Thief Zero on Wed Jan 23, 2013 3:17 pm

Hm...this is something I wasn't really expecting. At all. Razz

I'm thinking it will be a pretty good game though...I'm gonna wait for more info though until I decide whether I would want it or not.


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Re: Tokyo Mirage Sessions #FE

Post by Marowak on Wed Jan 23, 2013 7:38 pm

Shin Megami and Fire Emblem, wow, I wasn't quite ever expecting this, I'm actually quite interested in this now and wanna see more on this.


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Re: Tokyo Mirage Sessions #FE

Post by Winters Thief Zero on Sat Nov 16, 2013 9:50 pm

Does anyone else think this game may have been cancelled? Intelligent Systems is currently working on another game, and SEGA wants Atlus to focus more on mobile gaming. So I feel like this whole thing may have been abandoned. :/


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Re: Tokyo Mirage Sessions #FE

Post by Guest on Sun Nov 17, 2013 2:20 am

I hope not.

I mean, IDC much for SMT other than Persona, but I would certainly like a crossover with FE which may never happen again.

Don't disappoint your fans you morons(the gaming companies).

Perhaps this isn't a "high priority" to them.
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Re: Tokyo Mirage Sessions #FE

Post by Winters Thief Zero on Wed Apr 01, 2015 7:13 pm

FINALLY IT'S COMING!!!



It looks really great! I can't wait, it's going to be amazing. I'm honestly surprised they finally showed it off, it's different than I was expecting. I hope it releases this year!


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Re: Tokyo Mirage Sessions #FE

Post by Marowak on Wed Apr 01, 2015 7:19 pm

I rewatched the announcement trailer and it's like a completely different game except for a one second shot in it than what the second trailer shows, I'm definitely excited for it though, now that they're starting to show off gameplay.


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Re: Tokyo Mirage Sessions #FE

Post by Gameguy1996 on Wed Apr 01, 2015 9:12 pm

It looks alright I guess. We likely won't see the next update for a while but, it looks like it can end up being a good game down the line.


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Re: Tokyo Mirage Sessions #FE

Post by Winters Thief Zero on Tue Jun 09, 2015 10:26 am

Here's a new blog post about the game from the chief director of the game!

It’s been about two months ago since officially announcing this title, and I’m sure many of you were surprised by it. Even I told myself ‘to think that a collaboration with Fire Emblem would shape up like this!’ and I was really surprised. Even though I’m the one developing it.

Looking back 25 years ago, I have some memories of when I first encountered Fire Emblem. It had a package design with a soft touch that reminded me of a certain popular feature anime film. Its game characteristics managed to crush the young me, who thought at the time, “I’ve played so many tough-as-nails role-playing games on PC up until now, so this should be easy enough for me!”

Then, as I played, each time I lost an ally, I would mutter to myself: “T-this is the devil.” And in the end of my first run, I eventually found myself incapacitated, since I didn’t have enough units to continue fighting, and I wept and started the game over from scratch…

It was a wolf in sheep’s clothing, I tell you…

“Oh, so that’s how you use that word! Our predecessors had some good quotes! Ahahaha!!” These were some of the things I thought while continuously pressing the reset button in despair on a daily basis.

Reset > Sulk in bed > Eat > Try again > Reset > Sulk in bed > Take a bath > Try again > Reset… on an endless repetition. It was like a toxin that kept me playing countless times even while grieving, and I was completely absorbed.

And that is how I met the game that shaved off parts of my innocence. After that, fate repeated itself once more, and my Super Famicom’s reset button actually broke, so I had to buy another one. Even on the Game Boy Advance, I was busy reading the enemy’s moves two or three steps ahead, and before I realized it, I had ended up staying on the train until the last stop… and the ride home in a taxi, that also brings back some good memories… haha…

That said, there’s something I must confess…

I’m actually pretty terrible at strategy games (lol). It kind of sounds like a situation that I should be slapped on the head for saying, like “… hey!” but the truth is, I love Fire Emblem.

Before Fire Emblem, I believe most of the so-called genre of strategy games consisted of game characteristics such as “win accordingly, don’t emphasize too much over that process, a strategy to win is more important than position,” and so on. For this reason, units weren’t treated as importantly, and the tide of battle was easily turned using numbers. Such developments were frequent… and I was just not great with that mindset.

However, Fire Emblem was a strategy game with a completely different approach. Paying attention to the units is important! If they die, they won’t come back! You can’t win with just numbers either! Rather than just claiming victory, there’s also the birth of the drama that arises from having your favorite unit win through battles (even if they’re weak).

… I was mesmerized. As I was playing, I realized that each space I moved a unit, each time I hit the enemy, I was writing my own story about it all in my head.

“Ack! Hear me, the now deceased Draug… I, the Armor Knight, shall take on this castle wall in your stead! The rest of you sneak around for a surprise attack!”

“R-Roger!”

“Only I, the Pegasus Knight, can go over these mountains! I must catch up to the others! Their lives are in danger!”

And that’s kind of what it was like… of course, that might be a bit too much. However, I feel that this is Fire Emblem’s greatest charm. I believe that the importance of characters is also a common element in the games we make at Atlus. In a sense, I think that a collaboration between Fire Emblem and Atlus is as natural as it gets! (lol)

Fire Emblem is a title that is full of memories, intermingled with love and hate, something I can’t express with one word, and before I knew it, I’d gone from being on the side of playing it onto the side that is making it. This must be fate. The femme fatale that toyed with my youth! I’ve been waiting for you! My long-lasting grudge!

It’s kind of like finally being able to meet the person I’ve longed for over many years, but since the development’s first day and several years of change afterwards, we were able to show you guys the trailer, which is the fruition of my own “memories of 25 years”.

As far as what kind of changes, actual game content, and such, I hope we get to talk about it next time. This time, I wanted to first talk about what Fire Emblem means to me (lol).

Lastly, here’s a peek at a screenshot on something that’s currently in development…

This is a look at a certain dungeon. It was shown a bit in the trailer during the Nintendo Direct back on April 2nd, but do you notice any differences from then if you compare it? The floor’s texture has improved, there are additional objects [in the environment]… and so on.

The April 2nd trailer isn’t the final visual representation of the game. We’ll continue improving on the quality from this point on, so please look forward to it!

And that’s how the staff is zealously developing Shin Megami Tensei X Fire Emblem at the moment. I believe we’ll be able to reveal new information soon, so again, please look forward to it!

Shin Megami Tensei X Fire Emblem is in development for Wii U.
It's interesting to see his experiences with the Fire Emblem series. Can't wait for the next update! Although, it almost makes me think we won't be seeing it at E3...


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Re: Tokyo Mirage Sessions #FE

Post by Gameguy1996 on Tue Jun 09, 2015 10:04 pm

That's a nice backstory and I also think it won't be at E3 since the blog update just seems random.


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Re: Tokyo Mirage Sessions #FE

Post by Gameguy1996 on Tue Jun 16, 2015 1:57 pm

Here's a new trailer and the game now has a new name.



This game looks good and I can't wait until it drops in 2016.


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Re: Tokyo Mirage Sessions #FE

Post by Winters Thief Zero on Tue Jun 16, 2015 2:00 pm

Looks great but there wasn't much new shown. I was hoping for release this year. x_x Oh well, 2016 isn't that far away I suppose.


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Re: Tokyo Mirage Sessions #FE

Post by queenzelda on Tue Jun 16, 2015 3:13 pm

Looks too much like an Idol game impo. I'm waffling on if I like it or not; the art style looks nice thou. :3


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Re: Tokyo Mirage Sessions #FE

Post by Marowak on Tue Jun 16, 2015 5:34 pm

Just keeps looking better and better, can't wait.


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