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Xenoblade Chronicles X

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Gameguy1996
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Re: Xenoblade Chronicles X

Post by Gameguy1996 on Thu Feb 26, 2015 1:09 pm

Here's a video on day and night cycle.



It looks nice I guess and the music is good.


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Re: Xenoblade Chronicles X

Post by Zero Revolution on Thu Feb 26, 2015 2:14 pm

I'm glad they're bringing back the day/night cycle, it just adds to the game's atmosphere. Looks really beautiful in this too.


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Re: Xenoblade Chronicles X

Post by queenzelda on Thu Feb 26, 2015 4:45 pm

Facehoof This music is just a remaster of the Veldt theme from FF6.. Seriousry.


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Re: Xenoblade Chronicles X

Post by Zero Revolution on Thu Feb 26, 2015 6:17 pm

^ It probably is, the video is made by a fan pulling the pieces of some of the officially released Xenoblade X footage together. Razz The music isn't actually from the game I'm pretty sure.


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Re: Xenoblade Chronicles X

Post by queenzelda on Thu Feb 26, 2015 7:18 pm

Well Idk that; I thought it was official video game footage or something. XD


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Re: Xenoblade Chronicles X

Post by Zero Revolution on Wed Mar 04, 2015 10:15 pm

So, the rumors are going around about the game's release date. Amazon Italy, who previously leaked the release date of Majora's Mask 3D and Monster Hunter 4 Ultimate just a month or two ago, has listed the game for a June 26th release. Not only that though, a tweet about this release date was favorited by someone at Nintendo America.

I called the release date being in June for the west already, so I wouldn't be surprised. Hopefully this is true and we don't have to wait months and months like for the original. Razz


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Re: Xenoblade Chronicles X

Post by Gameguy1996 on Mon Mar 09, 2015 2:12 pm

I recall you saying late Summer for the release date and that seems more like a place holder date.

Here's some new info from twitter.

Go Nintendo wrote:This comes from StreetsAhead over on NeoGAF...

[Kojima] Soul Voice, as thoroughly introduced during the Battle Presentation, will allow for lively battles, expanding on Xenoblade. It was hard work coming up with character-specific dialogue for the 20 avatar voices + the the set sub-characters, in addition to the audio recording of all of it which was also an effort. ...Yes, the Soul Voice dialogue will vary depending on the personality of your avatar.

Direct link


That's cool how the dialogue changes depending on your personality of your avatar.


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Re: Xenoblade Chronicles X

Post by queenzelda on Mon Mar 09, 2015 6:47 pm

Makes me wish that Wii speak could work with this game that way the mech could base it's responses to your avatar character based on your own personal tone. Oh, wait that's something that could (maybe) happen way way in the future though. Opps. ^^; XD


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Re: Xenoblade Chronicles X

Post by Zero Revolution on Mon Mar 09, 2015 8:46 pm

^ They could easily use the Wii U Gamepad's mic, it's of surprisingly high quality.

What is the Soul Voice? I haven't heard about it until now.


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Re: Xenoblade Chronicles X

Post by Gameguy1996 on Mon Mar 16, 2015 5:26 pm

It's the lines the player character say in battle. Here's the latest twitter update.

he following is translated by Zolbrod over on NeoGAF...

Kojima:
We had a new plush made for Tatsu... but at the start of development, there were actually quite a few arguments about whether we should put Nopon in the game or not.

Then the event planners started pushing lots of Nopon-related ideas, and in the end, Takahashi joined in on the fun and came up with the character of Tatsu. Now, we're really glad that we put them in the game after all.

By the way, have you noticed that the top image on the homepage can be changed? Try clicking the < or > to the left and right of the main visual!


That's strange how a Tatsu plush was made before he was even put into the game and Tatsu should have a party member in the game.


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Re: Xenoblade Chronicles X

Post by Zero Revolution on Mon Mar 16, 2015 9:53 pm

I love Tatsu even though I haven't played the game yet. Razz The Nopon are just so great and cute.


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Re: Xenoblade Chronicles X

Post by Zero Revolution on Mon Apr 06, 2015 9:44 pm

It has been confirmed DLC quests will be offered for Xenoblade Chronicles X post-release, according to the game's download cards in Japan.

I'm not sure what I think about that...as long as it gives a good amount of quality content I guess it's just fine though. I just wasn't really expecting DLC for this game, especially considering the game itself is already like 300 hours long.


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Re: Xenoblade Chronicles X

Post by Gameguy1996 on Thu Apr 09, 2015 11:20 pm

Here's more info.

Arts

– Win battles with a combination of Auto Attacks and Arts
– Choose between the 8 arts you set beforehand
– Deciding ‘which arts to use in what order’ will greatly influence the outcome of the battle
– Learn Arts as you rank up your classes
– Can strengthen your favorite Arts as well

Recast

– After using an Art, need to wait for its “Recast Time” before using it again
– Recast length differs between arts
– Shorten the time by strengthening the Arts
– Arts will continue to charge up for a second time after recasting, called a “Double Recast”
– Double Recast greatly increases their effectiveness
– It is possible for arts to charge up to a “Triple Recast,” but only during the “OC Gear”

Drifter Initial Arts

– Assault Hammer: Strikes the foe with the gunstock to inflict Physical dmg, and causes “Topple.” (A. Rifle – Rank 1)
– Fire Grenade: Fires a grenade at the enemy to inflict Heat dmg, and causes “Blaze.” Does increased damage against enemies suffering from “Topple.” (A. Rifle – Rank 1)
– Chrome Armor: Reduces Physical dmg a single ally takes. (Knife – Rank 2)

Assault Initial Arts

– Rising Blade: Slashes the enemy three consecutive times to inflict Weapon-element dmg. Does increased damage when the enemy is targeting you. (Longsword – Rank 1)
– Protection Mode, (Tension Art): Consumes 1000 TP to activate an aura granting the “Received Damage Down,” “Recover HP Over Time,” and “Melee Attack Power Down” effects. (Longsword – Rank 2)
– Powered Dive: Grants user “Bullet Charge”(doubles the damage your next attack does). Evades all enemy attacks during use. (A. Rifle – Rank 3)

Command Initial Arts

– Back Slash: A jumping slash that inflicts Weapon-element dmg. Does increased damage when hitting the enemy from the Back. (Dual Swords – Rank 1)
– Early Count (Tension Art): Consumes 1000 TP to activate an aura granting “[something about boosting Crit bonuses even more],” “Critical Rate Up,” and “Evasion Up” effects. (Dual Guns – Rank 1)
– Stream Edge (Tension Art): A flurry of five whirling attacks that inflict Weapon-element dmg. Does increased damage when following a Ranged Art. Consumes 1000 TP. (Dual Swords – Rank 2)

Forcer Initial Arts

– Beam Blast: Fires a wide laser that inflicts Weapon-element dmg. Does increased damage while under the effects of an aura. (Raygun – Rank 1)
– Maintenance: Purges debuffs and restores HP for a single ally. (Knife – Rank 1)
– Splash Blast: Fires a laser that inflicts Weapon-element dmg, and causes “Black – Sight”(Lowers Acc and Evasion rates, reduces damage done by Ranged attacks). (Raygun – Rank 5)
Soul
– You and your allies will “call out” to each other while battling
– There are two types of vocal interactions
– These grant effects such as “Recover HP” and “Increased Damage to Enemies”

Soul Voice

– When your allies shout out things like “It’s unprepared! Break it with a Melee Art!” or “It’s in the bag! Cover fire, please!”, the corresponding arts on your palette will be highlighted
– Use a highlighted art and you/your ally that shouted to you restore some HP, the art gains extra effects, and your kizuna with the ally increases
Soul Challenge
– Meet certain conditions and an orange circle will appear in the middle of the screen
– Conditions include “Begin battle with a Melee weapon equipped” or “When your HP drops below 30%,”
– Successfully press the “B” button as the orange circle enters the blue circle (before it vanishes) too get effects such as “Restore HP to All Members” and “Soul Stage Up 1 Level”
– If you Huge Success you’ll get a “Perfect,” and can receive bonus TP

Activation Effects

– Customize which effect is associated with successful Soul Challenges
– Ex: you can choose between three different effects for the “Begin battle with a Melee weapon equipped” condition: “Dmg+100%,” “Adds Break,” or “Recover 200 TP per Hit.”

Soul Stage

– The Stage rises by one level upon successful completion of a Soul Challenge
– Effects like “Soul Voice Activation Rate Up” and “Increased Bonus TP for Huge Success” are granted.

Link, Link

The Soul voice info is nice.


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Re: Xenoblade Chronicles X

Post by Soupy on Fri Apr 10, 2015 3:28 am

I would get this game, but I don't want to buy a new nintendo 3ds


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