I'm going to try and review more games, I suppose if I ever wind up becoming a game journalist I'll be good at writing them. So here is my review of Kid Icarus: Uprising for the Nintendo 3DS!
Story
Medusa has been revived ever since her death 25 years prior in Kid Icarus for the NES. Now, with the help of the Goddess of Light Palutena and her gift of flight, Pit must defeat Medusa and her minions once again to help save the land! Throughout the game, you'll also meet many other characters and, while I won't spoil anything, other main villains as well. It's a simple plot, but what makes the story so great in Kid Icarus: Uprising is not an interesting plot, but rather the way in which it's presented.
The entire game has voice acting, and trust me, there's a lot of it. Rather than breaking up the gameplay with tons of cutscenes, the characters will actually talk in the background while you play. It sounds like it would be annoying, but it works quite well. The characters are all lovable, and will say funny things at times, as well as guiding you through certain areas at times. The voice acting is a nice touch and I really love how it is used throughout the game.
Gameplay
If I were to compare how Kid Icarus: Uprising plays to another game, it would definitely be StarFox. The game is a shooter, broken up into air and ground missions, similarly to StarFox Assault. The game has many chapters to play in each with their own continuation of the story and area to go to. Each chapter is divided into these ground and air battles. But what's unfortunate is that while I enjoyed both, the ground battles were pretty much 85% of each chapter. And what's worse is the fact that there is a boss battle at the end of each chapter, and they are almost always on ground. While there are a couple of air battles, they are few in quantity and I really wish this wasn't the case.
Now the air missions are on rails, so you'll be flying around shooting enemies just like in StarFox. The ground missions are fairly linear, but they aren't on rails so you're given more freedom. The ground missions will also include new concepts during each chapter, such as grind rails, or floors you can see without shooting. Most of these weren't very creative but it was nice they were added at all.
Throughout each chapter you can collect new weapons and such, which I thought was really great, you can pick and choose through TONS of weapons to find which one you like best, and it really adds a lot to the game.
The main game will unfortunately only take around 10 hours to complete. However, after completing the game, there are also puzzle panels you can fill out by completing certain tasks. Completing these will indeed take awhile, so there is a lot of replayability after completing the game by filling out these panels.
Controls
The controls are the absolute worst part about Uprising, without a doubt. You can use the L button to shoot, slide pad to move Pit, and the touch screen to aim (as well as move the camera in the ground missions). The controls work well and are pretty tight, that's not the problem. It just cramps up your hands a whole lot when you're holding the 3DS with one hand and stylus in the other, I have to stretch out my hands and arms within 10 MINUTES of gameplay, it's quite annoying. But again they work well outside of this.
Sound
The music is fantastic in Uprising and is the kind of game music I'll go back and listen to even when I'm not playing the game. The sound is also great in general, and is very high quality. This is of course a really good thing considering there is voice acting going on 90% of the time you play.
Overall
Kid Icarus: Uprising is a great shooter, great 3DS game, and great game in general! I really enjoyed playing it, and it is a fantastic reboot for the franchise. My hope is for another Kid Icarus game to be developed in the future, with a different control scheme of course, as it was pretty much my ONLY issue with Kid Icarus: Uprising.
Thanks a lot for reading my review by the way, I spent a lot of time making it so I hope that time didn't just go to waste...
Story
Medusa has been revived ever since her death 25 years prior in Kid Icarus for the NES. Now, with the help of the Goddess of Light Palutena and her gift of flight, Pit must defeat Medusa and her minions once again to help save the land! Throughout the game, you'll also meet many other characters and, while I won't spoil anything, other main villains as well. It's a simple plot, but what makes the story so great in Kid Icarus: Uprising is not an interesting plot, but rather the way in which it's presented.
The entire game has voice acting, and trust me, there's a lot of it. Rather than breaking up the gameplay with tons of cutscenes, the characters will actually talk in the background while you play. It sounds like it would be annoying, but it works quite well. The characters are all lovable, and will say funny things at times, as well as guiding you through certain areas at times. The voice acting is a nice touch and I really love how it is used throughout the game.
Gameplay
If I were to compare how Kid Icarus: Uprising plays to another game, it would definitely be StarFox. The game is a shooter, broken up into air and ground missions, similarly to StarFox Assault. The game has many chapters to play in each with their own continuation of the story and area to go to. Each chapter is divided into these ground and air battles. But what's unfortunate is that while I enjoyed both, the ground battles were pretty much 85% of each chapter. And what's worse is the fact that there is a boss battle at the end of each chapter, and they are almost always on ground. While there are a couple of air battles, they are few in quantity and I really wish this wasn't the case.
Now the air missions are on rails, so you'll be flying around shooting enemies just like in StarFox. The ground missions are fairly linear, but they aren't on rails so you're given more freedom. The ground missions will also include new concepts during each chapter, such as grind rails, or floors you can see without shooting. Most of these weren't very creative but it was nice they were added at all.
Throughout each chapter you can collect new weapons and such, which I thought was really great, you can pick and choose through TONS of weapons to find which one you like best, and it really adds a lot to the game.
The main game will unfortunately only take around 10 hours to complete. However, after completing the game, there are also puzzle panels you can fill out by completing certain tasks. Completing these will indeed take awhile, so there is a lot of replayability after completing the game by filling out these panels.
Controls
The controls are the absolute worst part about Uprising, without a doubt. You can use the L button to shoot, slide pad to move Pit, and the touch screen to aim (as well as move the camera in the ground missions). The controls work well and are pretty tight, that's not the problem. It just cramps up your hands a whole lot when you're holding the 3DS with one hand and stylus in the other, I have to stretch out my hands and arms within 10 MINUTES of gameplay, it's quite annoying. But again they work well outside of this.
Sound
The music is fantastic in Uprising and is the kind of game music I'll go back and listen to even when I'm not playing the game. The sound is also great in general, and is very high quality. This is of course a really good thing considering there is voice acting going on 90% of the time you play.
Overall
Kid Icarus: Uprising is a great shooter, great 3DS game, and great game in general! I really enjoyed playing it, and it is a fantastic reboot for the franchise. My hope is for another Kid Icarus game to be developed in the future, with a different control scheme of course, as it was pretty much my ONLY issue with Kid Icarus: Uprising.
- score:
- 9.5 out of 10 points
Thanks a lot for reading my review by the way, I spent a lot of time making it so I hope that time didn't just go to waste...