Queen please... Think of the children.
Well, I'm still excited for this.
Well, I'm still excited for this.
Neogaf wrote:Sorry if old
So, the official Japanese site updated their amiibo compatibility chart (http://www.nintendo.co.jp/amiibo/sof...ilityChart.pdf) and in it contains some interesting details.
We all know how the Chibi Robo specific amiibo works (levelling up Chibi Robo and unlocking the Toy Capsule Machine), but now we know what the non Chibi Robo amiibo do.
First, scanning any amiibo will get you coins to spend on items in the game, which we knew beforehand however, we do now know that there is additional functionality for all amiibo except Pikachu, Lucario, Charizard, Greninja, Jigglypuff, Sonic, Pac-man or Mega Man.
If you scan them, you can then access the Toy Capsule Machine which may give you a special figurine of Chibi Robo doing the pose of the amiibo in question. (Thanks to StreetsAhead for clarifying)
Pretty cute functionality.
To be honest, this might be the last chance for us. I’ve continually thought about ways to build this into a mainstream success. We’ve challenged ourselves in assorted ways along those lines, but I can’t say that we’ve found the answer yet.
The first thing we decided upon was that we’d make an action game that took advantage of his plug and cord. We then placed the core of the gameplay on using it like a grappling hook, throwing it into a faraway edge and using that to traverse gaps and so on. As we kept thinking about ideas, we naturally settled on the 2D side-scrolling format. If the character can gain more recognition, I believe we’ll have a chance to produce another adventure-style game for a large number of people. I’m hoping that we made the right choice for this game’s play style.
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