Welcome to Path of Conquest, a Turn-Based Strategy game influenced by Nintendo and Intelligent System's Fire Emblem and Advance Wars games.
In this game, you are the commander of your own army, and your rival's army has come to meet yours in battle. It is your job to make sure that the objective given to you is completed before your opponent completes theirs first.
In this game, you are the commander of your own army, and your rival's army has come to meet yours in battle. It is your job to make sure that the objective given to you is completed before your opponent completes theirs first.
If you love games like Fire Emblem or Advance Wars, you'll definitely be interested in this activity.
Even if you don't know what a Fire Emblem or Advance Wars game or any Turn-Based Strategy game plays like, however, all the rules for this game will be listed below (you'll need to look through them if you want to know how to play as well).
I still suggest you give it a chance if you like strategies anyhow.
- Main Rules:
- In this game, you control an army of soldiers against your opponent in order to either complete the main objective or to simply annihilate the other army. Each player will take turns moving their entire army each turn until one of those two goals are complete by either player. On your turn, you can move your units in any order you want, in which they move first, and then they can attack any adjacent opponent they end up beside, or use a special move or item if they have one.
Before you begin a game, you will create an army featuring ANY group of units, items, and structures that you wish. However, you are limited to having an Army Value up to a certain number, that of which is determined by the units, items, and structures you wish to add into your army.
Do note when listing your armies, make sure you indicate which units are equipped with which items, and whether or not you want the upgraded version of the Structures.
Every unit has their own set of stats, featuring their HP (Health), ATK (Attack Strength), MOV (Movement per turn), Value (adds to your Army Value), and a special ability or move. When a unit's HP drops to 0, they are killed, and thus eliminated from the board.
You can also choose to equip 1 item to each unit before entering battle. Every item provides its own bonus effect, but also has it's own Value as well, which is added on-top of the unit's value.
Else - in battle, every unit can move up to it's total MOV value each turn, afterwards being able to either attack, use it's special move, or by using an item. All unit are able to pass their allies at free will as well, but they cannot pass enemy units.
Structures are different from units. While they share 2 similar stats in HP (Health) and Value (adds to your Army Value), they also have a extra Upgrade Value (optional addition to the base Value), and up to 2 special abilities/moves, one of which is locked behind the upgrade. While typically lower in Value and higher in HP compared to other units, they're unable to move at all, and are also not treated as allies to your own units (aka: unless stated, allies cannot pass any Structure, and any special moves used against any Structure are treated as enemies regardless). Note you only can get an upgraded version of any Structure during setup so if you.
- List of Units and Items:
- List of Structures:
Again, for now, that's all I'm going to show at the moment. Sign-ups are open for all who wish to join, and do note that this is a 2-Player Activity, meaning when you join, you even request to play against anyone else you wish. So... yeah. Hope you have fun if you decide to sign up!
Final notes - if it looks complicated - feel free to ask any questions you might have - it's not all that complicated once you get the hang of it.
When signing up, you may also send me a PM with the list on which units, items, and structures you wish to have within your army as well. Do note for these games, however, your Army Limit is 45.
(If someone can help with the image sizes that would be nice, though there really should be a side-scrolling option if images are too big )