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Winters Thief Zero
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    Mario and Luigi : Dream Team

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    Mario and Luigi : Dream Team - Page 3 Empty Re: Mario and Luigi : Dream Team

    Post by Gameguy1996 Mon Jun 03, 2013 1:13 am

    Here the box arts of Super Star Saga and Partners in Time.

    Mario and Luigi : Dream Team - Page 3 Z
    Mario and Luigi : Dream Team - Page 3 Mario_and_luigi_superstar_saga_japanese_box_art_by_ericgl1996-d5bgn5zMario and Luigi : Dream Team - Page 3 9k=

    Mario and Luigi : Dream Team - Page 3 2Q==





    Last edited by Gameguy1996 on Mon Jun 03, 2013 1:16 am; edited 1 time in total
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    Post by Guest Mon Jun 03, 2013 1:15 am

    *puts hand over smile* I knew this was going to happen as I was typing my other post.

    The first two Japanese box-arts being similar to BIS and DT. I've seen those before but completely forgot and didn't bother looking it up.
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    Post by Winters Thief Zero Mon Jun 03, 2013 10:12 am

    Well the Superstar Saga one is almost exactly the same as Inside Story and Dream Team...really, how could they just basically copy the same boxart from the first game over? Now the boxart isn't the game of course, but it looks exactly the same, wow. Razz Not to mention they're so plain as well...
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    Post by Luma Party Mon Jun 03, 2013 4:12 pm

    Future Shop (Best Buy's Canadian subsidiary) realized the North American Box Art.

    Mario and Luigi : Dream Team - Page 3 Mario__luigi_dream_team_box_art

    Almost exactly the same as the Japanese one except for the translation.
    So the second part did say Dream Team...
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    Post by Winters Thief Zero Mon Jun 03, 2013 4:48 pm

    Considering it's the name of the game, why wouldn't it? There's also that little bubble which says you can play it in French, wonder why that's there. Razz
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    Post by Luma Party Mon Jun 03, 2013 4:50 pm

    I think that might be Canadian-only
    Then again, New Orleans speaks French.
    I wonder why too.
    I thought it might be something different but then again, common sense would tell you of course it says Dream Team.
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    Post by Luma Party Tue Jun 04, 2013 6:20 pm

    Sorry about the double-post but some game details were announced.

    With great success in countless quests down the years, it’s as if the powerful pairing of Mario and Luigi can defeat enemies in their sleep. In Mario & Luigi: Dream Team, released on 12th July for the Nintendo 3DS family of consoles, the brothers put such a theory to the test in a new adventure set on both an island near the realm of the Mushroom Kingdom, and within the depths of Luigi’s own dreams!

    In this fourth instalment of the popular RPG series Mario & Luigi, the story opens with Princess Peach and her staff, plus brothers Mario and Luigi in tow, being invited for a sightseeing trip to the mysterious Pi’illo Island by its equally mysterious proprietor, Dr Snoozemore. But after an initially hospitable welcoming to the island – albeit with Dr Snoozemore noticeably absent – things take a turn for the worse when Princess Peach is kidnapped and pulled into a Dream World by a new enemy in the series, the ghostly bat king Antasma.

    To chase down this new foe and rescue Princess Peach, Mario must enter this Dream World through the dreams of a sleeping Luigi, whose brain is revealed to be on a wavelength with the population of Pi’illo Island, the Pi’illo Folk. Alternating between Luigi’s Dream World and the real world, Mario and Luigi must solve puzzles, battle enemies, and even interact with creations of Luigi’s own imagination in order to succeed!

    The relationship between the real world and Dream World plays a critical role within the game. While roaming the Pi’illo Island environment in the real world, Mario and Luigi need to combine equally to use trademark Bros. Moves, while in the Dream World, it is the power of Dreamy Luigi that is all-important in supporting Mario. For example, Luiginary Works are magical ways in which the player can interact with the Dream World environment through Luigi’s sleeping form. Whether it is tweaking Luigi’s moustache or scratching his nose on the bottom screen of the console, this interaction provokes a reaction in the Dream World, affecting the environment to the benefit of Mario.

    In the Dream World battle sequences, the power of Dreamy Luigi once again comes to the fore when a horde of Luigis power up Mario to create formidable Luiginary Attacks, moves which greatly differ from the trademark Bros. Attacks in the real world, and which make use of the capabilities of the Nintendo 3DS or Nintendo 3DS XL consoles in original ways. As an example, one Luiginary Attack comprises Mario riding on top of a ball of Luigis, with the player using the motion controls of the console to navigate the ball’s course to crush the enemies that lie ahead. Whether attacking, counterattacking or dodging in battle, the 3D capabilities of the console are also critical for players to judge perfectly timed actions.

    When a battle is won, the levelling-up mechanic in-game follows a classic RPG formula, with experience points earned, improving common attributes such as health points and power, plus the addition of classic franchise attributes such as Bro Points – needed to perform special attacks – and STACHE – influencing the chance of Mario or Luigi scoring a critical hit in battle – remaining in this latest instalment in the Mario & Luigi series. Also following previous games in the series is a badge reward system, whereby both brothers can find or buy badges in-game that can be combined to earn the brothers useful rewards after certain actions – such as performing ‘excellent’ attacks – are carried out in battle. For those new to the series meanwhile, hint messages, an easy mode and a slow attack mode will help players get to grips with the battle sequences.
    So the bat was the main villain.
    Also, with all the new art, Yoshi was confirmed to be in it.


    Last edited by Luma Party on Wed Jun 05, 2013 8:19 am; edited 1 time in total
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    Post by Winters Thief Zero Tue Jun 04, 2013 9:57 pm

    Sounds cool actually, maybe not the most interesting story, but I like tbe sound of the gameplay. (sounds very similar to Inside Story though) Luigi's own creations...that leads me to believe there will be levels based on them and new enemies that Luigi created. Perhaps even figting Mario at a time Luigi created a vision of Mario in his head or something.
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    Post by Gameguy1996 Sat Jun 08, 2013 2:26 am

    Artwork video and a new analysis video by GameXplain.





    Also some Japanese merchandise shows that Bowser will be in the game.

    Mario and Luigi : Dream Team - Page 3 DreamTeamBowser

    Maybe Peach and Bowser are playable in cutscenes like the old Paper Mario games.

    As for Yoshi he likely plays a role like the other Mario & Luigi games.
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    Post by Luma Party Sat Jun 08, 2013 7:06 am

    I hope he plays a bigger role. YOSHI!
    I wonder what Bowser will do in this...
    He looks angry in that picture...
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    Post by Winters Thief Zero Sat Jun 08, 2013 10:47 am

    I hope Bowser is indeed playable like you mentioned, it'd be nice to have him team up with the Mario Bros. again like in BIS, Mario RPG, Paper Mario, etc. And Peach should be playable as well, but I kinda doubt it.

    I hope YOSHI! s will be able to be ridden on. Razz Other than that, I don't think there's anything I'd really want them for...unless they bring back the Yoshi army move.

    Also, the boss does look a lot like Cackletta.
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    Post by Luma Party Sat Jun 08, 2013 11:23 am

    ^You're right.

    Antasma
    Mario and Luigi : Dream Team - Page 3 559px-Antasma_Artwork_-_Mario_%26_Luigi_Dream_Team

    Cackletta
    Mario and Luigi : Dream Team - Page 3 614px-Cackletta

    Maybe that means Fawful might return here?
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    Post by Winters Thief Zero Sat Jun 08, 2013 12:49 pm

    And the bat move that Cackletta had probably has something to do with the bat on the boxart. Perhaps the new boss is Cackletta in a new form, or something similar. That would certainly be interesting.

    Also, I wonder what that skateboard move does, if that's even a skateboard, just looks like one. Probably one of the Bros. moves in this game.
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    Post by Luma Party Sat Jun 08, 2013 12:54 pm

    They said Antasma had a similar move as Cackletta.
    Antasma is the bat on the box art.
    I think Fawful will be in this.

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