Day 3Now 16 abilities are left. Who will win, and who will lose? The results will be revealed today.
Before we start, let's see the poll results. While all the other abilities got one vote each, Mike got two votes. Let's start then.
Round 14: Backdrop v. Throw Backdrop wrote:
While Backdrop looks cool, (Seriously, you get to use four different fighting motions while you grab an enemy) I never thought it was useful. Seriously, looking Kirby pummel the enemy is cool, but I thought it took too long to do that. Backdrop just ruins the flow of a Kirby game in my opinion. Plus, it is obsolete in bosses, due to the same reasons as Throw.
Throw wrote:
Throw is normally pretty fun to use. It is pretty nice to grab an enemy and toss it to your victim. However, the problem of throw is that it is nearly useless in boss fights, since you need a projectile to throw with. Facing the bosses with abilities you can use anytime would be a much better choice.
So let's compare them. Neither of them are especially useful, and they are really useless in boss fights. However, Throw was actually fun to use, while Backdrop just ruined the flow of a Kirby game, as I said in the previous rounds. So,
Throw goes up, and Backdrop gets kicked out.
Round 15: Hammer v. Tornado Hammer wrote:
Hammer is just amazing! While it doesn't have all the fierce extra moves you can do with the later games, its usability and power is very high. Even bosses can be destroyed measly with this hammer of death! It is also usable underwater, making it even better. You also need to use hammer to solve most puzzles, like the areas you need to peg the wooden block to open the way.
Tornado wrote:Everybody knows Tornado is a very strong ability. It's true, Tornado was still powerful on Kirby's Adventure. It could destroy bosses with almost no effort, and hitting enemies with it is a breeze. (No pun intended) However, it couldn't destroy blocks back then, so breaking the blocks on your own kinda got tedious sometimes.
I think Tornado is just too overpowered to make me have fun beating enemies and bosses. (Even Hammer is less powered than Tornado in my opinion, so at least I felt pretty fair while I was playing with Hammer.)
As I said in these rounds, I think Hammer is pretty amazing, while Tornado is overpowered. Some of you might ask me why I think Tornado is more overpowered than Hammer. That's because you are invincible while you are using Tornado, but you can get hit by enemies if you are careless if you are using hammer. Since I don't really like overpowered abilities,
Hammer goes up, and Tornado gets kicked out.
Round 16: Mike v. Laser Mike wrote:
Mike is an ability you can use to destroy every enemy on-screen. The main highlight is that you can use the ability three times. I really liked that this is the only all-screen damaging ability you can use multiple times. Seeing Kirby blowing a trumpet is nice as well. (There was no yuri-yeah or Chesto in Kirby's Adventure)
Laser wrote:
Laser allows you to fire a laser which can bounce back on walls. The bouncing-back ability of Laser created some nice puzzles that required the precise aiming of Laser to solve. But other than that, I thought other abilities were better than Laser. They did more damage, making Laser pretty obsolete for combat uses. It doesn't really look cool anyway, in my opinion.
So.. what do you think? While Laser is somehow interesting, it is just too weak enough to utilize it well. While Kirby could only use Mike three times, there are many situations where you can utilize the power nicely. (Such as areas which are filled with enemies, or boss fights)
Mike goes up, and Laser gets kicked out.
Round 17: Stone v. Cutter Stone wrote:Stone is probably one of the most underrated Kirby abilities ever. Crushing your enemies down while you are on air is both easy and fun to do. Plus, you can not get hurt by enemies while you are in your stone form. Also, Stone can also be used to peg things like the hammer, so it can come in handy.
Cutter wrote:
Cutter is a very nice weapon to have. While I don't find it amazingly strong like it is in the later games, it is still fun to throw boomerang like blades at your opponents. The fact that its reaction is pretty quick also helps, that it almost nullifies the fact that its range is pretty short.
This was a hard one to decide. However, Cutter wins this because first, when enemies surround you while using Stone, it is often hard to escape and gain no damage. Second, throwing blades is a bit faster than pounding and crushing your enemies. So, Cutter goes up, and Stone gets kicked out.
Round 18: Freeze v. Wheel Freeze wrote:
Freeze is pretty much like Spark, but instead of destroying the enemy, you ice them, like Ice on Round 8. There is not really much to say about it. I like it more than Spark, because sliding the ice blocks were more fun than just destroying the enemies.
Wheel wrote:Wheel is a very fun ability to use. You can turn into a very fast wheel and plow through the levels! I just really like speeding up in video games. (That is why I really like the Sonic series.) While it is easy to fall into bottomless pits with Wheel, it can be avoided through cautious steering.
Though I said Freeze was a bit more fun than Spark, I don't really find it a fun ability in general. Wheel does a better job in giving me fun. Both of them are pretty equal on strength, so the more fun one has to win. Wheel goes up, and Freeze gets kicked out.
Round 19: Fire v. Parasol Fire wrote:Fire was pretty boring back then. While you could do many different things with fire on the later games, all it does here is to breath fire and damage enemies. (The fire can also light up cannons in the stages.) There is not really much to say about it, really.
Parasol wrote:Parasol is pretty okay. It isn't useful as it is in Kirby Super Star/Return to Dream Land (where you could do many other things with the parasol), since its only real purpose is to float down slowly in the air. But still, it is not a bad weapon to use. Also, it is usable underwater, so that's another good point.
Ugh, I hate it when random.org decides matches like this. Both of them are pretty simmilar..
While Fire is stronger, Parasol has an ability to float down slowly. Also, while you can fire
cannons with Fire, you can use Parasol underwater. A fact is that you will more likely to spend more time underwater than blasting up cannons. So Parasol goes up, and Fire gets kicked out.
Round 20: Sword v. Fireball Sword wrote:
I found Sword very fun to use. Isn't slashing the enemies on your way a very fun thing to do? It is probably because I played Zelda games a lot, but still.. Sword also can be used underwater, so it certainly helps. I also like that Meta Knight has this ability, and that Kirby can duel with Meta Knight with the sword.
Fireball wrote:I really liked Fireball. (Burning in the later Kirby games) Plowing through the enemies, blocks, or bosses while you are on air was one of the most fun parts on Kirby for me. Really, who can't hate an ability which grants the user invincibility while getting to dash forward in the air?
While both of those abilities are fun to use, Fireball gets a bonus point for being invincible whle plowing throw enemies. And that invincibility doesn't make Fireball overpowered as it does in Tornado, so Fireball wins this round. Fireball goes up, and Sword gets kicked out.
Round 21: Spark v. UFO Spark wrote:Just as I said on Round 6, Spark could protect you by making an electric shield on you. I think Spark is quite okay. You could use it anytime if your enemies were coming to you. Also, it was usable while you are falling, so you won't get unfairly hurt. (This is what Needle failed to do..) Spark is a great example of a defensive ability in the Kirby series, in my opinion.
UFO wrote:
UFO did its job well as a rare ability. I really liked how you could use Laser and Beam (Yes, the copy abilities) as well as more powerful attacks. Getting to move freely was great too. Though you had to lose it at the end of the stage, I didn't mind much since this is a 'rare' ability.
While Spark was pretty nice to use, I felt a bit more fun using UFO. And I didn't really mind that I couldn't go down ladders (a fact I missed before) and carry it to the next stage, because it was fun enough to go around and beat enemies freely. So, UFO goes up, and Spark gets kicked out.
So that's Day 3 Finished. Let's see the results.
Day 3- 16 Survivors Left1.
Fire v.
Parasol2.
Sword v.
Fireball3.
Freeze v.
Wheel4.
Hammer v.
Tornado5.
Backdrop v.
Throw6.
Stone v.
Cutter7.
Spark v.
UFO8.
Mike v.
LaserHere's the bracket for Day 4.
Day 4- 8 Survivors Left1. Parasol v. Cutter
2. Hammer v. Mike
3. Wheel v. UFO
4. Fireball v. Throw
Stay tuned for the next episode. And vote on the new poll. Thanks.
Last edited by Ness and Lucas on Fri Oct 03, 2014 7:46 pm; edited 2 times in total