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Gameguy1996
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    Yooka-Laylee

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    Post by Luma Party Mon Jan 11, 2016 7:36 am

    Yooka-Laylee - Page 12 Yookachristmas

    Playtonic released their Christmas update a while ago.
    The Toybox demo for those who selected it in the Kickstarter will not arrive until early 2016, instead of its planned Q4 2015 release.
    They say more updates on development and the game will come soon.
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    Post by Winters Thief Zero Mon Jan 11, 2016 3:09 pm

    I think it's due for a new trailer by E3, so hopefully we get one! I'd really like to see more of how it's progressed since it was last fully shown.
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    Post by Luma Party Sat Jan 16, 2016 7:50 am

    Kevin Bayliss has decided to join Playtonic permanently. He previously was only with them for Yooka-Laylee.
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    Post by Luma Party Thu Feb 11, 2016 9:12 am

    New update!
    Three new team members, two of them ex-Rare staffers.
    And, a new track "Kartos Challenge" by David Wise.
    It was done, for minecart sections, with this new character, Kartos!
    Yooka-Laylee - Page 12 C1ycQ4r
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    Post by Winters Thief Zero Thu Feb 11, 2016 7:02 pm

    Is there an image of the new character Kartos? Or did they just confirm that there's a new character with that name?

    EDIT: Nevermind the thing showed up late for me, my internet is going slow. Looks cool! I like his design. I wonder if you'll actually be riding in him for the minecart sections. (I'm assuming there's more than one it could just be one)
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    Post by Gameguy1996 Thu Feb 11, 2016 9:50 pm

    It would only make sense if you used Kartos for the minecart sections and it's always nice to have a few more people on the team.
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    Post by Winters Thief Zero Fri May 20, 2016 3:34 pm

    Luma's gone for the month so I figure I should post the news update he would normally do in this thread. There's some new info and screenshots here!

    The game looks BEAUTIFUL in those screenshots, even despite being in I believe pre-alpha. It's definitely coming along in that regard and it gets me really hyped.
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    Post by Gameguy1996 Fri May 20, 2016 9:58 pm

    Those pictures looks really good and the main villain looks pretty good.
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    Post by Gameguy1996 Sun May 29, 2016 2:14 am

    Here are some more details.

    scale and level of detail has been greatly increased
    - characters will speak in gibberish as they did in Banjo-Kazooie
    - Chris Sutherland and composer Grant Kirkhope worked on this aspect
    - the pair “spent a lot of time trying to figure out the timing and iterating regularly until it sounded just right.”
    - Ghosts can be found in each world; one hides, another attacks you, and a more elusive spirit requires you to chase and catch it
    - 200 quills scattered across the world, spread across race circuits and along vast, undulating minecart tracks
    - Tokens unlock the eight multiplayer arcade games hosted by Rextro, which can be found in the main menu and support up to 4 players
    - Tonics: RPG-style modifiers that also act as in-game accomplishments; ex: reduce power consumption of Yooka’s role, which could be attached to something like killing 100 enemies
    - There’s a pickup which triggers a transformation exclusive to that particular world
    - use a Splash Berry to feed a raincloud, which will in turn generate a waterfall that fills a dry riverbed
    - this will open up new areas
    - choose a Frost Berry instead, and the river will freeze over, giving you access to a harder race across a slippery surface
    - you can move onto the next area once you’ve collected enough Pagies
    - you can also spend them on expanding the environment
    - for example, spend Pagies on a towering monument that dwarfs what was there before
    - this will also open up activities that are more difficult platforming sections
    - Regain health by collecting butterflies
    - Refill the power meter by eating butterflies
    - New Game+ mode will be included where all moves are unlocked from the beginning
    - Spend Quills to extend Yooka and Laylee’s move sets; ex: sonar shot for Laylee which fires translucent waves and triggers invisible platforms to reach a previously inaccessible temple area
    - When you unlock a new world, Trowzer will give you a new power as a way of thanking you for letting him expand his business
    - Challenges won’t be repeated across the different worlds; the team wants to constantly surprise players
    - The challenge ramps up in the second world, which has a wintry theme

    Source

    I'm glad the scale will be bigger since it seemed a bit small in the demo and the different Challenges will be refreshing since so many games just ruse them quite often.
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    Post by Winters Thief Zero Mon Jun 06, 2016 9:44 am

    Yooka-Laylee has its first trailer for E3! It's been delayed for release in Q1 2017, still on the same platforms. (although who knows we might get NX too if it's releasing right then)



    This game looks really good! Graphically and artistically it also looks surprisingly great, I'm really excited to play it.
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    Post by Gameguy1996 Mon Jun 06, 2016 11:15 pm

    The game looks really good and even though it's been delayed it's better off then rushed. It's also sad how this game looks better then Mighty Number 9 when it has less of a budget.
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    Post by Yoshiman222 Tue Jun 07, 2016 3:48 am

    Trailer was a surprise for me. Looks really amazing though, can't wait to hopefully see more of it during E3.
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    Post by queenzelda Wed Jun 08, 2016 2:13 am

    Yea, the trailer did surprise me with how fun Yooka & Laylee looks. It has the old school Sonic & Tails mixed with Mario feel to it. After seeing that trailer I'm kinda interested a bit slightly more then I was before.
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    Post by Kyng Thu Jun 09, 2016 5:22 pm

    It's a pity it's been delayed, but it's not a major surprise: it's often the way with these Kickstarter-funded projects Sad . 

    Still, it's looking excellent so far. I'm really looking forward to playing it!

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