*HJ has an army value of 43, not 45.
3 posters
Path of Conquest (Game 2) -Bowser VS TSL-
Bowser498- Pikachu
- Custom Title : Bowser498: Super Mario (Modern) Video Game Expert/Pro
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Age : 22
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Yoshiman222- Samus Aran
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Join date : 2015-07-27
You didn't see a thing.Bowser498 wrote:*HJ has an army value of 43, not 45.
The Shattered Legacy- Samus Aran
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Join date : 2013-10-16
"I have to admit, Marth's Critical quotes in Fates are quite impassioned... Ahem. Where was I?"
Light Mage - 4 left, cast Spectral Light on Horseman, healing it for 1 HP and removing Poisoned status
Horseman - 1 left, 2 up, 1 left, 2 up
Myrmidon - 1 right, 2 up
Ballistician - use Ballista Strike on Right Fire Mage for 5! damage, killing it
Ice Mage - 1 up, 1 left, cast Ice Pillar on (Left) Fire Mage for 1 damage, inflicting Trapped status
Thunder Mage - 2 up, cast Thunder Strike on Myrmidon, temporarily raising its attack by 1
Lord - 2 up
Pegasus Rider - 2 right, attack Light Mage for 1 damage
Light Mage - 4 left, cast Spectral Light on Horseman, healing it for 1 HP and removing Poisoned status
Horseman - 1 left, 2 up, 1 left, 2 up
Myrmidon - 1 right, 2 up
Ballistician - use Ballista Strike on Right Fire Mage for 5! damage, killing it
Ice Mage - 1 up, 1 left, cast Ice Pillar on (Left) Fire Mage for 1 damage, inflicting Trapped status
Thunder Mage - 2 up, cast Thunder Strike on Myrmidon, temporarily raising its attack by 1
Lord - 2 up
Pegasus Rider - 2 right, attack Light Mage for 1 damage
Bowser498- Pikachu
- Custom Title : Bowser498: Super Mario (Modern) Video Game Expert/Pro
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Age : 22
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*After I told you..... =p
Yoshiman222- Samus Aran
- Posts : 288
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Join date : 2015-07-27
Light Mage used Spectral Light! Horseman restored 1 HP! Horseman is no longer trapped!
Ballistician used Ballista Strike! Fire Mage took 5 damage! Fire Mage was killed!
Thunder Mage used Lightning Strike! Myrmidon was powered up from the lighting!
Ice Mage used Ice Pillar! Fire Mage took 1 damage! Fire Mage became trapped!
Pegasus Rider attacked! Light Mage took 1 damage!
Gharnef's Turn
...crap how do I set this thing back up? If only I knew more about the ehin... OH ummm... impressive techniques, yes, but no matter! Uhh... I'm calling more reinforcements for next turn!
The Warp Pads started flickering! Warp set has been changed to set #3!
Reinforcements are coming soon! Be ready!
Gharnef's Army Value : 24
Bowser's Turn
Ballistician used Ballista Strike! Fire Mage took 5 damage! Fire Mage was killed!
Thunder Mage used Lightning Strike! Myrmidon was powered up from the lighting!
Ice Mage used Ice Pillar! Fire Mage took 1 damage! Fire Mage became trapped!
Pegasus Rider attacked! Light Mage took 1 damage!
Gharnef's Turn
...crap how do I set this thing back up? If only I knew more about the ehin... OH ummm... impressive techniques, yes, but no matter! Uhh... I'm calling more reinforcements for next turn!
The Warp Pads started flickering! Warp set has been changed to set #3!
Reinforcements are coming soon! Be ready!
- Board:
- Bowser's Army Value : 38
HJ's Army Value : 43
Gharnef's Army Value : 24
Bowser's Turn
Bowser498- Pikachu
- Custom Title : Bowser498: Super Mario (Modern) Video Game Expert/Pro
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Favorite Nintendo Game? : Super Mario Maker and Splatoon!
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Age : 22
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- Moves:
- Soldier: 1 Right
Pegasi (No Item): 1 Left, 5 Down
Lord: 2 Down, Enter Warp, Exit from above
Dragon Rider: 3 Left, Enter Warp, exit from left
-Restoration Tower heals 3 HP to all adjacent units-
Yoshiman222- Samus Aran
- Posts : 288
User Points : 307
Join date : 2015-07-27
Good Morale boost there.
Gharnef's Army Value : 24
HJ's Turn
- Board:
- Bowser's Army Value : 38
HJ's Army Value : 43
Gharnef's Army Value : 24
HJ's Turn
The Shattered Legacy- Samus Aran
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Join date : 2013-10-16
"Tch! I had completely forgotten that Trapped foes cannot be damaged. Oh well, I suppose there are other means of restricting that Fire Mage..."
Pegasus Rider - attack Ice Tile for 2 damage, shattering it
Ice Mage - cast Ice Pillar on the tile 2 up from its position (i.e. 1 right of the Fire Mage), creating an Ice Tile with 3 HP
Horseman - 3 right, triggering the Toxic Fumes trap and receiving the Poisoned status, then 3 left
Light Mage - 2 up, 1 left, cast Spectral Light on Horseman, healing it for 1 HP and removing Poisoned status
Myrmidon - 4 left
Lord - 3 up
Ballistician - use Ballista Strike on Light Mage for 4! damage, killing it
Thunder Mage - 2 up, 1 right, 1 up
Pegasus Rider - attack Ice Tile for 2 damage, shattering it
Ice Mage - cast Ice Pillar on the tile 2 up from its position (i.e. 1 right of the Fire Mage), creating an Ice Tile with 3 HP
Horseman - 3 right, triggering the Toxic Fumes trap and receiving the Poisoned status, then 3 left
Light Mage - 2 up, 1 left, cast Spectral Light on Horseman, healing it for 1 HP and removing Poisoned status
Myrmidon - 4 left
Lord - 3 up
Ballistician - use Ballista Strike on Light Mage for 4! damage, killing it
Thunder Mage - 2 up, 1 right, 1 up
Yoshiman222- Samus Aran
- Posts : 288
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Join date : 2015-07-27
Pegasus Rider attacked! The Ice Pillar took 1 damage! The Ice Pillar was destroyed!
Ice Mage used Ice Pillar! An Ice Pillar was created!
Horseman walked into some invisible toxic fumes! Horseman became poisoned!
Light Mage used Spectral Light! Horseman is no longer trapped!
Ballistician used Ballista Strike! Light Mage took 4 damage! Light Mage was killed!
Gharnef's Turn
...
Fire Mage used FireBall! Horseman took 3 damage!
Reinforcements have arrived!
Gharnef's Army Value : 29
Bowser's Turn
Don't forget the objective is to get your lord on that neutral fort to win. Other units cannot "capture" it like you can.
Ice Mage used Ice Pillar! An Ice Pillar was created!
Horseman walked into some invisible toxic fumes! Horseman became poisoned!
Light Mage used Spectral Light! Horseman is no longer trapped!
Ballistician used Ballista Strike! Light Mage took 4 damage! Light Mage was killed!
Gharnef's Turn
...
Fire Mage used FireBall! Horseman took 3 damage!
Reinforcements have arrived!
- Board:
- Bowser's Army Value : 38
HJ's Army Value : 43
Gharnef's Army Value : 29
Bowser's Turn
Don't forget the objective is to get your lord on that neutral fort to win. Other units cannot "capture" it like you can.
Bowser498- Pikachu
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Oh god, I'm so sorry for being late. I've been ridiculously busy in life and probably won't be able to return to MPL for a week or so. :/
Anyways, here ya go.
Anyways, here ya go.
- Moves:
- Soldier: 3 Right
Pegasi to the Right: 3 Down, 3 Left, Warp and exit to the right.
Dragon Rider: 3 Left
-Keeps Lord on Warp-
Yoshiman222- Samus Aran
- Posts : 288
User Points : 307
Join date : 2015-07-27
Don't worry since that a day I was off forums in general in need of a basic break from them.
Not sure why I feel as though I needed a break but... yes, I guess.
Also why do you keep telling me where you want your unit to travel after going through the warp? The only time I move a unit after a warp is if another unit just so happens to be on that warp that your unit is warping to so that they're not occupying the same space.
Gharnef's Army Value : 29
HJ's Turn
Not sure why I feel as though I needed a break but... yes, I guess.
Also why do you keep telling me where you want your unit to travel after going through the warp? The only time I move a unit after a warp is if another unit just so happens to be on that warp that your unit is warping to so that they're not occupying the same space.
- Board:
- Bowser's Army Value : 38
HJ's Army Value : 43
Gharnef's Army Value : 29
HJ's Turn
Bowser498- Pikachu
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Oh, oops.Yoshiman222 wrote: The only time I move a unit after a warp is if another unit just so happens to be on that warp that your unit is warping to so that they're not occupying the same space.
Yoshiman222- Samus Aran
- Posts : 288
User Points : 307
Join date : 2015-07-27
~over 1 month later~
...sooooo hello? H-J?
It's uhh... your move you know.
...sooooo hello? H-J?
It's uhh... your move you know.
The Shattered Legacy- Samus Aran
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Posts : 345
User Points : 244
Join date : 2013-10-16
"Sorry for the delay. I got stuck in an Outrealm and couldn't escape until someone thoughtfully ki- I mean incapacitated me. Now let's see..."
Myrmidon - 1 right
Horseman - 2 down, 1 right, 1 down
Light Mage - 1 right 2 down, cast Spectral Light on Horseman, healing it for 3 HP
Ballistician - 3 left
Thunder Mage - 1 down, cast Thunder Strike on Ballistician, temporarily raising its attack by 1
Pegasus Rider - 1 left, 3 down
Ice Mage - no action
Lord - no action
Myrmidon - 1 right
Horseman - 2 down, 1 right, 1 down
Light Mage - 1 right 2 down, cast Spectral Light on Horseman, healing it for 3 HP
Ballistician - 3 left
Thunder Mage - 1 down, cast Thunder Strike on Ballistician, temporarily raising its attack by 1
Pegasus Rider - 1 left, 3 down
Ice Mage - no action
Lord - no action