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3 posters

    Path of Conquest (Game 2) -Bowser VS TSL-

    Bowser498
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    Custom Title : Bowser498: Super Mario (Modern) Video Game Expert/Pro
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    Post by Bowser498 Sun Feb 28, 2016 7:47 pm

    *HJ has an army value of 43, not 45.
    Yoshiman222
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    Post by Yoshiman222 Wed Mar 02, 2016 4:19 am

    Bowser498 wrote:*HJ has an army value of 43, not 45.
    You didn't see a thing. Razz
    The Shattered Legacy
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    Post by The Shattered Legacy Wed Mar 02, 2016 6:10 am

    Path of Conquest (Game 2) -Bowser VS TSL-  - Page 2 IbXUsXe "I have to admit, Marth's Critical quotes in Fates are quite impassioned... Ahem. Where was I?"


    Light Mage - 4 left, cast Spectral Light on Horseman, healing it for 1 HP and removing Poisoned status
    Horseman - 1 left, 2 up, 1 left, 2 up
    Myrmidon - 1 right, 2 up
    Ballistician - use Ballista Strike on Right Fire Mage for 5! damage, killing it
    Ice Mage - 1 up, 1 left, cast Ice Pillar on (Left) Fire Mage for 1 damage, inflicting Trapped status
    Thunder Mage - 2 up, cast Thunder Strike on Myrmidon, temporarily raising its attack by 1
    Lord - 2 up
    Pegasus Rider - 2 right, attack Light Mage for 1 damage
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    Post by Bowser498 Wed Mar 02, 2016 7:52 pm

    *After I told you..... =p
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    Post by Yoshiman222 Tue Mar 08, 2016 3:40 am

    Light Mage used Spectral Light! Horseman restored 1 HP! Horseman is no longer trapped!
    Ballistician used Ballista Strike! Fire Mage took 5 damage! Fire Mage was killed!
    Thunder Mage used Lightning Strike! Myrmidon was powered up from the lighting!
    Ice Mage used Ice Pillar! Fire Mage took 1 damage! Fire Mage became trapped!
    Pegasus Rider attacked! Light Mage took 1 damage!

    Gharnef's Turn
    Path of Conquest (Game 2) -Bowser VS TSL-  - Page 2 Latest?cb=20090904111307
    ...crap how do I set this thing back up? If only I knew more about the ehin... OH ummm... impressive techniques, yes, but no matter! Uhh... I'm calling more reinforcements for next turn!

    The Warp Pads started flickering! Warp set has been changed to set #3!
    Reinforcements are coming soon! Be ready!

    Board:

    Gharnef's Army Value : 24

    Bowser's Turn
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    Post by Bowser498 Wed Mar 09, 2016 7:50 pm

    Moves:
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    Post by Yoshiman222 Tue Mar 15, 2016 3:25 am

    Good Morale boost there. Razz

    Board:

    Gharnef's Army Value : 24

    HJ's Turn
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    Post by The Shattered Legacy Tue Mar 22, 2016 6:00 am

    Path of Conquest (Game 2) -Bowser VS TSL-  - Page 2 IbXUsXe "Tch! I had completely forgotten that Trapped foes cannot be damaged. Oh well, I suppose there are other means of restricting that Fire Mage..."

    Pegasus Rider - attack Ice Tile for 2 damage, shattering it
    Ice Mage - cast Ice Pillar on the tile 2 up from its position (i.e. 1 right of the Fire Mage), creating an Ice Tile with 3 HP
    Horseman - 3 right, triggering the Toxic Fumes trap and receiving the Poisoned status, then 3 left
    Light Mage - 2 up, 1 left, cast Spectral Light on Horseman, healing it for 1 HP and removing Poisoned status
    Myrmidon - 4 left
    Lord - 3 up
    Ballistician - use Ballista Strike on Light Mage for 4! damage, killing it
    Thunder Mage - 2 up, 1 right, 1 up
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    Post by Yoshiman222 Wed Mar 23, 2016 5:53 pm

    Pegasus Rider attacked! The Ice Pillar took 1 damage! The Ice Pillar was destroyed!
    Ice Mage used Ice Pillar! An Ice Pillar was created!
    Horseman walked into some invisible toxic fumes! Horseman became poisoned!
    Light Mage used Spectral Light! Horseman is no longer trapped!
    Ballistician used Ballista Strike! Light Mage took 4 damage! Light Mage was killed!

    Gharnef's Turn
    Path of Conquest (Game 2) -Bowser VS TSL-  - Page 2 Latest?cb=20090904111307
    ...

    Fire Mage used FireBall! Horseman took 3 damage!

    Reinforcements have arrived!

    Board:

    Gharnef's Army Value : 29

    Bowser's Turn

    Don't forget the objective is to get your lord on that neutral fort to win. Other units cannot "capture" it like you can. Razz
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    Post by Bowser498 Tue Apr 12, 2016 4:12 pm

    Oh god, I'm so sorry for being late. I've been ridiculously busy in life and probably won't be able to return to MPL for a week or so. :/

    Anyways, here ya go.

    Moves:
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    Post by Yoshiman222 Mon Apr 18, 2016 4:02 am

    Don't worry since that a day I was off forums in general in need of a basic break from them.
    Not sure why I feel as though I needed a break but... yes, I guess. Razz

    Also why do you keep telling me where you want your unit to travel after going through the warp? The only time I move a unit after a warp is if another unit just so happens to be on that warp that your unit is warping to so that they're not occupying the same space. Razz

    Board:

    Gharnef's Army Value : 29

    HJ's Turn
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    Post by Bowser498 Wed Apr 20, 2016 12:59 pm

    Yoshiman222 wrote: The only time I move a unit after a warp is if another unit just so happens to be on that warp that your unit is warping to so that they're not occupying the same space. Razz
    Oh, oops. Razz
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    Post by Yoshiman222 Wed May 18, 2016 4:05 pm

    ~over 1 month later~

    ...sooooo hello? H-J?
    It's uhh... your move you know. Razz
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    Post by The Shattered Legacy Sat Jun 04, 2016 7:33 am

    Path of Conquest (Game 2) -Bowser VS TSL-  - Page 2 LEJjIeL "Sorry for the delay. I got stuck in an Outrealm and couldn't escape until someone thoughtfully ki- I mean incapacitated me. Now let's see..."

    Myrmidon - 1 right
    Horseman - 2 down, 1 right, 1 down
    Light Mage - 1 right 2 down, cast Spectral Light on Horseman, healing it for 3 HP
    Ballistician - 3 left
    Thunder Mage - 1 down, cast Thunder Strike on Ballistician, temporarily raising its attack by 1
    Pegasus Rider - 1 left, 3 down
    Ice Mage - no action
    Lord - no action

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