This game doesn't look that great, so I hope it's just an eShop title. But the idea is at least kind of interesting, they just don't seem to do much with it.
Last edited by Winters Thief Zero on Sun May 10, 2015 9:40 am; edited 1 time in total
Go Nintendo wrote:The following info comes from a GameRant interview with project lead Tsubasa Sakaguchi...
On release date and single/multiplayer:
“First of all, our plan is to release this as a full retail packaged software in 2015… the first half of 2015. And because we’re releasing this as a full software title, we of course plan to include a single-player mode but then also a one-on-one multiplayer mode that can be played without connecting to the Internet.”
On one-on-one local multiplayer:
“What we can tell you about the one-on-one, at least, is that one player will be using the GamePad, one player will be using the Pro Controller. And we’re actually thinking of having that one-on-one mode be something kinda completely different from the four-on-four one where it’ll be, you know, kind of a lot more stalking and hiding in the ink. It’ll be much more like a quiet mode in a sense.
And, you know, we’ve progressed [in development] at least to that point, but in terms of what we’re going to do with the screens – whether we’re going to have one person on the TV and one person on the GamePad – we’re not sure yet.”
GI: I’ve heard that experimental ideas within Nintendo typically get placed into established IP. Were the Splatoon mechanics ever considered for us with an established Nintendo IP?
HN: With us, first we’re making the game, and then we think what kind of characters we would use with it, and obviously, one of those choices is established IP.
Of course, the most important thing is what matches. What matches with the gameplay and the abilities you are giving to the player, the play style, and ultimately what graphically will match the game you want to make. In the case of this game, we found that it really had to be new characters to would fit this game we were making. It would be kind of weird if Mario got splattered with ink and then exploded.
What about Super Mario Sunshine? Mario dealt with ink and fired liquid from a hose in that game.
Yeah, but it’s not like he blew up or anything [laughs].
First we started with the ability to shoot ink but then we added the ability to swim really fast through it, and as we kept adding more abilities to what the player was able to do, there was this kind of moment where we all realized, “Oh yeah, this would work really well with squids.”
Making them squids, it made a lot of the actions easy to explain and also made it really fun, and it was also this idea where all the actions we wanted to include in the game could be built around the idea of squids to get them all in there.
You can see all our existing IP on this Smash Bros. poster right here [there was a Smash Bros. poster in the interview room]. When we had a really good long think about, would one of those fit it? Or should this new squid idea be the way to go? we realized squids were definitely the only thing we could go with. If the Wii Fit Trainer would have been the perfect character for this game, we would have gone with the Wii Fit Trainer [laughs].
GI: Will there be a campaign or a story? I would like to learn more about these characters, which was something I wasn’t really getting just playing multiplayer.
HN: Ultimately, we’re looking at getting Splatoon out as a full retail packaged software in the first half of 2015. Our plans are to create, maybe for the benefit of the people who cannot connect online, a single-player mode and a local one-on-one mode.
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