Here's the update for today along with other info.
This guy's name is Octo-diver. As his name suggests, he has the ability to dive in Octo Ink. If there is a pool of Ink, be careful as there is a high chance this guy is hiding in it. Aside from that, if Octos breath with gills, do they really need snorkels?
Translation note: Octo = Octopus but Octo-diver and Octo Ink sound better.
“[After] the prototype phase, we had all these ideas about the height, the ink, the characters, and the image of the character and the squid, but we couldn’t kind of filter it down to a final result that would result in a simple, fun game. And during this period, we were being scolded by Mr Miyamoto all the time." - co-director Tsubasa Sakaguchi
"He was saying, ‘I don’t understand. What do you want to do? There’s no appeal to this game.’" - producer Hisashi Nogami
"We had the basics and then we were like, ‘Let’s add the hiding [in ink] feature; let’s add jumping; we need height, because it’s a 3D map.’ And then we thought, ‘We need to be able to shoot up and down.’ And we realised we’d added all this stuff, and we got confused. We didn’t know what the game was about.” - director Yusuke Amano
LinkThe following details were summed up by NeoGAF user
thefro...
- Main article has quotes from Amano/Sakaguchi and Nogami and talks about Edge playing the same demo build of the game the media played a few weeks back.
- The prototype had basic block characters and the ink painting mechanic. You were invisible when you were in your own ink. Amano/Sakaguchi added in jumping, hiding in ink, and the ability to shoot up and down. After that, though, they were confused about what they wanted to do with the game. They thought they might put a squid character on the box art but they needed a humanoid character to hold the guns. They thought a "squid human" wouldn't sell.
- Amano/Sakaguchi were scolded by Miyamoto in 2013 when doing the prototype who said "I don't understand. What do you want to do? There's no appeal to this game".
- They had an epiphany on Jan 6, 2014 that they could have you switch between a squid and human form and they rapidly got a bunch of ideas about how you swim faster in your own ink, you slow down in enemy ink and take damage, you can swim up walls, etc.
- Amano is a fan of "shooting games", but when he would invite friends to play with him they would get frustrated. He wants to make a game that is different that people who aren't fans of traditional shooters can play.
- Splatoon has no voice chat and never will. Amano says: "This is coming from personal experience. When I played online games, I didn't like the negativity I got and people telling me 'You're crap. Go away'. So we wanted to focus on the positive aspects of online gaming". Amano says he's not saying that chat in an online game can't contribute to fun but they want to grab new players.
- Confirms that there are some Splat Zone maps with more than one boxed-off area to capture. If you claim all the territories your timer starts to count down, but if your opponent captures one the timer stops.
- The same primary weapon can come in a variation with the different sub/special weapon
- Can start firing after a super jump right before you land
- More online modes besides Turf War/Splat Zones
- One respawn point per team, but you're invulnerable while on it to discourage campers.
- A lot of the designers on the team are in their 30s, so the 90s style with street fashion and trainers is a big inspiration for the outfits
- Trick to balancing the weapons according to Sakaguchi is to make people want a little more ("if only it could shoot a little farther/shoot faster"). They aren't going out trying to make the strongest weapon in the game.
- 15 singleplayer challenges and "5 rare pieces of gear" for each of the 3 Amiibos
- Q&A with Katsuya Eguchi. Thinks Splatoon IP has huge potential. Important to have things that will draw attention to the game after release (basically hints at content updates/DLC).
LinkIt looks like Miyamoto got the game on the right track and I'm glad they kind of hinted at DLC.