by Winters Thief Zero Wed Feb 04, 2015 4:53 pm
Here's the new info from the Famitsu article...
- Team made up of lots of staff that worked on Wii U launch titles. Once they'd grasped the hardware, they wanted to create something innovative.
-Working on a local multiplayer mode in addition to online and Hero Mode
- Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
- Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
- Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
- Game won't use CPU fighters; only once 8 human players have been found will a match start
-Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
- No communication with players you are matched with
- They didn't think of using Bloopers when they decided on squids (they apparently forgot they existed)
- No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
- A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)
This really worries me...if it's required to have 8 players for a match and you can't have AI players, can you not play just with friends? We'd need to have 8 friends in order to play? I hope that isn't the case. This would honestly put this game lower on my excitement scale, and considering it's my most anticipated game at the moment, that's not a good thing. It's good they're adding local multiplayer though, I wonder how it will play.