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    Path of Conquest (Game 1) -TSL VS Sir-

    Yoshiman222
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    Samus Aran
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    Post by Yoshiman222 Thu Sep 03, 2015 10:56 pm

    TSL's Turn
    Ballistician used Ballista Strike! Ice Mage C took 4 damage!
    Armoured Knight attacked! The Ice Pillar took 2 damage! It melted away! (For Ice Mage C)
    Horseman attacked! The Magic Tower took 3 damage!

    Board:

    SirFrozenFairy's Turn
    The Ice Pillars continue to melt.
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    Post by TheFrozenFairy Fri Sep 04, 2015 3:42 am

    Shadow Mage - 2 up and 1 right.
    Ice Mage C - 2 right 1 down.
    Pegasus Rider B - 1 up, 2 right, 1 up. No attack (That would end the Pegasus if it did most likely).
    Armored Knight - 1 right and 1 up.
    Ice Mage A - 1 right, 1 down, and 1 right.
    Remaining 3 units make no move.
    The Shattered Legacy
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    Post by The Shattered Legacy Fri Sep 04, 2015 8:57 am

    Path of Conquest (Game 1) -TSL VS Sir- - Page 2 T5qU5Ai "We must be careful without an official map, but we cannot let this opportunity slip by!"


    I assume that the Light Tile will dissipate before my move commences.

    Light Mage - 3 right, 1 down. Cast new Light Tile 3 squares below its resting spot (i.e. 1 square above Red Ice Mage B )
    Ballista - 1 right
    Myrmidon A - 4 right
    Horseman - attack Pegasus B for 3 damage, then 1 up, 1 left
    Armour Knight - 1 right onto Light Tile, then attack Ice Mage B for 2 damage
    Myrmidon B - no action
    Lord - no action
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    Post by Yoshiman222 Sat Sep 05, 2015 4:48 am

    Small note - no unit counter-attacks immediately. Might be better to always attack if near an enemy, with few exceptions though.


    TSL's Turn
    Armoured Knight attacked! Ice Mage B took 2 damage!
    Horseman attacked! Pegasus Rider B took 3 damage!

    Board:

    SirFrozenFairy's Turn
    The Ice Pillars all melted away!

    ...time for a tactical retreat? Razz
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    Post by The Shattered Legacy Sat Sep 05, 2015 5:33 am

    Path of Conquest (Game 1) -TSL VS Sir- - Page 2 LEJjIeL "Just for your reference, Sir Fairy, that Ballista should be 1 square to the right of where it's been plotted."
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    Post by TheFrozenFairy Sun Sep 06, 2015 2:25 am

    Oh so no counter attacks when attacking a unit? Okay.

    Pegasus Rider B - 1 right and 1 up. Attack the Horseman for 2 damage.
    Ice Mage B - 3 right and 1 down. Create an Ice Pillar on the same space as the Horseman.
    Shadow Mage - 1 right
    Ice Mage C - 3 down
    Armored Knight - 2 right and 1 up.
    Ice Mage A - 1 right.
    Lord and Pegasus Rider A - No move.
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    Post by Yoshiman222 Sun Sep 06, 2015 2:52 am

    SirFrozenFairy's Turn
    Pegasus Rider B attacked! Horseman took 2 damage!
    Ice Mage B used Ice Pillar! Horseman took 1 damage! Horseman became trapped!
    The Restoration Tower restores 3 HP to all nearby allies.

    Board:

    TSL's Turn
    Horseman is trapped and cannot move!

    Also f*** the ballista still is in the wrong spot. Razz
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    Post by The Shattered Legacy Sun Sep 06, 2015 5:43 am

    Path of Conquest (Game 1) -TSL VS Sir- - Page 2 T5qU5Ai "An opening! Behold the power of the light!"

    Lord - 1 left
    Light Mage - 1 right, 1 up, 2 right, heal Horseman (+3HP, cured of Trapped)
    Horseman - attack Pegasus Rider B for 3 damage (killing it), then down 2
    Myrmidon A - 1 down, attack enemy Armour Knight for 1 damage
    Armour Knight - 1 down, attack enemy Armour Knight for 1 damage
    Ballista - 1 right, 2 down (so it ends up 1 below the blue Gate)
    Myrmidon B - 3 down
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    Post by Yoshiman222 Sun Sep 06, 2015 6:02 am

    TSL's Turn
    Light Mage used Spectral Light! Horseman restored 3HP! Horseman is no longer trapped!
    Horseman attacked! Pegasus Rider B took 3 damage! Pegasus Rider B was killed!
    Armoured Knight attacked! Armoured Knight's armour reduced the damage taken! Armoured Knight took 1 damage!
    Myrmidon attacked! Armoured Knight's armour reduced the damage taken! Armoured Knight took 1 damage!

    Board:

    SirFrozenFairy's Turn
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    Post by TheFrozenFairy Mon Sep 07, 2015 5:53 am

    Hm, I think it's time to reveal the Assassin.

    Assassin - 3 up and 1 right (I think it should get the benefits from the light tile). Attack Myrmidon A for 4 damage.
    Ice Mage B - Create an ice pillar on top of Horseman.
    Ice Mage C - 4 up. Create an ice pillar on top of Ballistician.
    Armored Knight - Attack Myrmidon for 2 damage.
    Ice Mage A - 1 left and 1 up.
    Shadow Mage - 2 left.
    No move for the Lord and Pegasus Rider A again.
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    Post by The Shattered Legacy Mon Sep 07, 2015 6:55 am

    Path of Conquest (Game 1) -TSL VS Sir- - Page 2 LEJjIeL "Ugh... fell into a trap. I might have to sacrifice a unit..."

    I believe the Light Tile vanishes as it has been two turns since it was cast.

    Light Mage - 2 left, 1 down, 1 left, cast Spectral Light on Ballistician (for +1HP, remove Trapped)
    Ballistician - Ballista Strike on Armoured Knight for 3 damage
    Armoured Knight - attack Armoured Knight for 1 damage
    Myrmidon A - attack Armoured Knight for 1 damage (killing it and triggering the Morale Charm: +1HP, temporary +1Mov/+1Atk)
    Myrmidon B - 2 down, 1 right
    Lord - 1 right
    Horseman is Trapped and cannot move until its next turn.
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    Post by Yoshiman222 Mon Sep 07, 2015 10:33 pm

    SirFrozenFairy's Turn

    The Assassin came out of hiding!
    Assassin attacked! Myrmidon A took 4 damage!
    Ice Mage B used Ice Pillar! Horseman took 1 damage! Horseman is trapped!
    Ice Mage C used Ice Pillar! Ballistician took 1 damage! Ballistician is trapped!

    Armoured Knight attacked! Myrmidon A took 2 damage!

    TSL
    's Turn

    The Light Tile vanished! (Just to clarify what TSL said Razz)
    Light Mage used Spectral Light! Ballistician restored 1HP! Ballistician is no longer trapped!
    Ballistician used Ballista Strike! Armoured Knight's armour reduced the damage taken! Armoured Knight took 3 damage!

    Armoured Knight attacked! Armoured Knight's armour reduced the damage taken! Armoured Knight took 1 damage!
    Myrmidon attacked! Armoured Knight's armour reduced the damage taken! Armoured Knight took 1 damage! The Armoured Knight was killed!
    Myrmidon's gained Morale from it's Morale Charm! Myrmidon restores 1HP and gains Atk/Mov +1 for it's next move!

    Board:

    SirFrozenFairy's Turn

    So... while you'd normally gain the benefits from an enemy's light tile, it kinda disappeared as your turn ended (PRETEND THAT LIGHT TILE YOU SEE ISN'T THERE.) meaning the only thing you could gain was the 1HP recovery, in which he was already at full HP. Razz
    Also YAY ACTION!
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    Post by TheFrozenFairy Tue Sep 08, 2015 12:59 am

    Shadow Mage - 2 up and finish Myrmidon A with hex.
    Ice Mage B - 4 down.
    Ice Mage A - 2 left and 2 up.
    Assassin - 1 up. Attack Ballistician for 4 damage.
    Ice Mage C - 2 up and 1 right. Create an Ice Pillar on top of Light Mage.
    Lord - No move.
    Pegasus Rider A - 2 down and 4 right.
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    Post by The Shattered Legacy Tue Sep 08, 2015 1:39 am

    Path of Conquest (Game 1) -TSL VS Sir- - Page 2 T5qU5Ai "Our comrade has fallen, but do not lose your will! Regroup!"

    Lord - up 1
    Light Mage cannot move until its next turn as it is Trapped.
    Horseman - left 1, attack Shadow Mage for 3 damage, then right 2, up 3 
    Armour Knight - attack Shadow Mage for 3 damage
    Ballista - up 3
    Myrmidon B - right 2, up 2

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